It's Our 1-Year Blogiversary!

HeartlandBy Firestone Jeremiah and I met nearly two years ago. He was at my company to attend a mini conference with some youth ministry luminaries. I can't even remember how it came up that we were gamers, but it did. Then, a few months later we met up again at the Simply Youth Ministry Conference, where Jeremiah and his wife introduced me to Quarriors. Once they went home, his wife said, off-handedly, "You guys should write a blog together..."

We thought that was a great idea.

So on July 1, 2012, we started Theology Of Games—with a review of Carcassonne. Over the next few months we started to find our "voice" a little more. And we started some of our more-popular features, such as interviews with people in the gaming world, and our favorite thing: Double-Take Reviews.

But we wouldn't be here if there weren't people reading the blog, so we'd like to sincerely thank you for reading, following, and contributing.

And, of course, we celebrate anniversaries with gifts, right? I think the traditional 1-year gift is...games! (I think every anniversary gift should be games, but my wife completely disagrees with me on that.) Some generous people have kindly donated games for us to give away.

150px-Carcassonne-gameWhat do you have to do to win? Just subscribe to the blog. That's it. Everyone who is already subscribed is automatically entered to win.

And that's not all, the past year has been great, and we're excited to have recently launched our YouTube channel featuring coverage from the Origins Game Fair, and we'll be rolling out more video previews of new and exciting games!

But wait! There's more! Be on the lookout later this month as we'll be launching our very own podcast, which will feature both of your friendly TOG writers, as well as special guests from the gaming world and beyond! Stay tuned for more details and our official release date!

Again we want to thank you, the readers, and all of the warm friendly folks from the gaming world who have welcomed us into this community—we hope to stick around for quite some time!

So make sure you subscribe over on the right. -------> We're giving away some cool stuff, including a copy of The Great Heartland Hauling Company from Jason Kotarski and Dice Hate Me Games!

 

Origins Awards Winners

waterdeepYou might remember we had some real issues with some of the choices for the Origins Awards nominees—we even had the illustrious Tom Vasel chime in on the article. Well, despite our issues, the Origins Game Fair announced the winners of the 39th Annual Origins Awards. (We've included all categories, for ease and completeness.Best Board Game Lords of Waterdeep – Wizards of the Coast

Best Family, Party or Children's Game Quarriors! Dice Building Game – WizKids

Best Collectible Card Games Legend of the 5 Rings: Embers of War – AEG

Best Traditional Card Game Doctor Who the Card Game – Cubicle 7 Entertainment/Treefrog Games

Best Gaming Accessory Metal Steampunk Dice Set – Q Workshop

Best Miniatures Rules The Hobbit: An Unexpected Journey Campaign Starter Set – WizKids

Best Historical Miniature Figure/Line Ancient Greeks - Victrix Ltd

Best Historical Board Games Samurai Battles – Zvezda

Best Historical Miniature Rules Supplement Flames of War: Nuts – Battlefront Miniatures

Best Historical Miniature Rules Flames of War: Open Fire! – Battlefront Miniatures

Best Miniature Figure Line Marvel HeroClix: Galactic Guardians – WizKids

Best Game-Related Publication Battletech: Weapons Free – Catalyst Game Labs

Best Roleplaying Game Marvel Heroic Roleplaying Basic Games – Margaret Weis Productions

Best Roleplaying Supplement Marvel Heroic Roleplaying Civil War Essentials Edition Event Book – Margaret Weis Productions

Hall of Fame Game Inductees Munchkin – Steve Jackson Games Dominion – Rio Grande Games

Hall of Fame Inductees Lisa Stevens, Paizo Publishing Loren Coleman, Catalyst Game Labs

Thanks for reading! And stay tuned for more coverage of Jeremiah's trip to Origins. And don't forget to check us out on Facebook, Twitter, and Instragram.

2013 Origins Awards Nominations Announced!

The Nominees for the 39th Annual Origins awards have been announced via the GAMA Web site. Making a HUGE showing in the list of nominees is Wizkids Games, with 5 titles up for an award! Not bad for a company who just several years ago had shut down operations. Wizards of the Coast, also with 5 nominations, continues to make an impact on the gaming industry. While Catan moguls Mayfair Games make a showing with Catan Junior and Clash of Wills. And we can't forget AEG bringing 3 nominees to the table this year including Love Letter and the much beloved Smash Up!

Here are some quick highlights of the games nominated:

Crossroads

 Best Board Game -

Hot Rod Creeps – Cryptozoic Kingdom Builder – Queen Games (Read our Review) Lords of Waterdeep – Wizards of the Coast Mage Knight – WizKids (Read our Review) Mage Wars – Arcane Wonder

smashcover

The nominees for Best Traditional Card Game are -

Doctor Who the Card Game – Cubicle 7 Entertainment/Treefrog Games Legendary – Upper Deck Locke & Key – Cryptozoic Penny Arcade: Rumble in R’lyeh – Cryptozoic Smash Up – AEG (Read our review)

catanjrBest Family, Party or Children's Game -

Catan Junior – Mayfair Games (Read our Review) Escape: The Curse of the Temple – Queen Games Love Letter – AEG Once Upon A Time 3rd Edition – Atlas Games Quarriors! Dice Building Game – WizKids Games (Read our review)

For the complete list of categories and nominees you can visit the GAMA website by clicking right here.

Feel like a game got slighted? Are you pulling for a favorite to win? Let us know! Sound off here in the comments, or shout out on Facebook and Twitter!

What You Missed...

planklogoA fun week here at TOG. Thanks for joining us; here's what you might have missed. AEG announced they're bringing the surprise Essen hit Trains to the US.

We reviewed the classic card game filler Coloretto.

Then we had the opportunity to bother the gracious Eric Lang for another interview. Now with 100% more Monty Python!

And finally, we brought you Walk The Plank!, a new Kickstarter project from a couple of Firestone's pals.

Next week, we'll be reviewing The Great Heartland Hauling Co., and bringing you more news, reviews, interviews, and shampoos nevermind...we're both bald. Thanks for reading!

Another Interview With Designer Eric Lang

cropped-Eric-Head-ShotWe’re glad to welcome back to TOG Eric Lang, game designer extraordinaire, to chat about some of his upcoming projects, the latest Star Wars The Card Game news, and much more!

Eric, so glad we didn’t scare you away the first time; thanks for coming back!

WHAT?! Oh, sorry. You frightened me there.

So, from the looks of your twitter account @eric_lang you've been doing some serious game design work away from home. Tell us a little bit about where you were and the project(s) you've been working on?

I’ve been in my comfort zone for the year, at all times juggling 2-4 games in various stages of completion. Two of them are currently in post-design, and ready for announcement within the month.

So, in total, how many projects have you had your hands on since we last talked?

Seven, I think? Maybe? It’s hard to keep track. Some games are ongoing developments, others are near-completion, and yet other ongoing games are in publishers’ capable hands but still need attention (like Star Wars LCG and Quarriors).

Via Twitter you’ve given each of your projects their own code name. You said several weeks ago that “Project Phoenix” is heading to production; can you tell us more about the game, who is publishing the game, and when we can expect to see it hit the shelves?

It will be published by Cool Mini or Not, and my producer is the extraordinarily talented David Preti (from Dust Games). They will be announcing it soon. I wish I could tell you more, because this is a game (and original IP) I’ve been working on for a long time.

How often do you leave town to get work done? Do you make the same pilgrimage every year, or do you travel to other places around the world? If so, what's been your favorite place to work so far?

I generally get work done at home, actually, and travel for inspiration or to crunch on administrative or production deadlines, which are easier on-site with publishers.

I love Brazil for the climate, the gamers, and the food. Singapore for the space-age lifestyle, the gamers, and the food. Malaysia for the gamers, the amazing islands, and the food. Minnesota for all my longtime friends, and the food. There’s a general food theme.

kaosballYou said that “Project Phoenix” is something you've wanted to do for a long time; where did the idea first come from, and how did you get it to production?

Project Phoenix is a game I’ve wanted to do for about five years. It is a hybrid of two genres I really enjoy in gaming (which I sadly can’t talk about until the announcement). The nucleus of the game coalesced while I worked on other games, but crystallized when I met with David Preti in Brazil and pitched the basic concept. He said, “We’re making this game,” immediately, and then asked me for an IP to go with the game. I built the foundation of this world over a weekend, and we worked together to flesh it out (me on world details, he on visual direction).

We’ve also heard that your funding a project through Kickstarter, what can you tell us about that, and when will we see it over on KS?

I actually have four projects, with various publishers, slated for Kickstarter this year. Unfortunately I can’t talk about any of them :(

Since we last spoke with you, Star Wars The Card Game was released; we've enjoyed the base set and are looking forward to the multiplayer expansion. What can you tell us about the multiplayer experience?

Sadly, nothing of substance (NDA, as you’d guess). I can say that multiplayer completes the core vision I had for the game.

The idea of having multiple players team up against a single dark side player is really making me kind of giddy! And it seems that you had this in mind all along. Is there a reason the multiplayer expansion is delayed, or wasn't a part of the base set?

It was part of the game’s DNA from the start, but we realized during development that it would take a significant chunk of the core set’s card pool to execute as fully as we wanted. And we wanted to maximize variety in objective sets for regular play, both because variety is good and this game was experimenting with a new deck-building philosophy, so we wanted to give it breathing room.

It didn’t take long to realize we could easily take the multiplayer component and expand it even further if we made it a deluxe expansion box. Expect some surprises!

QuartifactsWe're both pretty big fans of Quarriors, is there any news of what's coming down the line for that title?

The Quartifacts expansion is coming soon, which adds quests—an entirely new play pattern—to the game. Beyond that, they announced the exciting “Light and Dark” expansion that Mike and I finished a few months ago, so it won’t be coming for awhile.

We got the press release from Wizkids about Train Stations. There’s scant information so far, but the description reads like a standard pickup-and-deliver-type train game—but then we noticed it comes with 50 custom dice... Is this some sort of Quarriors/Age Of Steam mashup, or what?!

There are lots of dice, but the game is nothing like Quarriors. It’s more of a risk management game with a ton of player interaction (with mild cooperative elements, even though there is only one winner). I designed this game as an homage to Sid Sackson, one of my favorite designers, and even though it shares no mechanics with his games, my guiding process during design would often be to ask myself, “What would Sid do?”

Are there any other new and exciting projects that you can tell us about?

Absolutely! I am working on two games with my good friend and awesome designer Kevin Wilson, codenamed Tweedledee and Tweedledum. The games are not related; the codenames symbolize something else (shhh). One is a really fun little strategy game that “scratches your OCD itch” and the other is an intense psychological social game dripping with warped theme. Both are based on really cool existing IPs, and will be out later this year.

Last year I finished design on a risky but really compelling game that adds a new twist to a classic genre. I call it Project ZOMG, and have described it as a “youthful power fantasy come to life.” This one will be announced by a major publisher shortly. I can’t wait to talk more about it.

Finally, I started work on another big game for FFG. This one won’t be out for awhile, but the initial design is already mostly done, and I’ve scoped out some crazy ambition. One thing I can say is that I love how FFG is a big game company and still likes to take risks and try new ideas.

Here’s another round of 1-word questions!

2861869-monty_footFavorite Monty Python member?

The Foot

Kirk or Picard?

Sisko

Favorite Star Wars film?

Empire (obviously!)

Bill S. Preston esq. or Ted Theodore Logan?

Bogus!

Favorite comic book hero?

Ozymandias

Thanks again for taking the time to chat with us!

Thank you! Fun questions as always.

Update: Shortly after we finished this interview with Eric, Cool Mini or Not leaked some info on the Project Phoenix game, which is Kaosball. From Eric's Web site:

"Kaosball is a fantasy sports game based on modern world pop culture. It has a different approach than most sports games, using card play rather than standard miniatures style simulationist rules for resolving conflict. There’s luck and variance, to be sure, but key skills like bluffing and reading your opponent enhance the drama and can turn the tide.

The sport (a 2-4 player cross between rugby and domination-style e-sports) is designed from the ground up to play well as a team management board game focused on special powers and their interactions. It’s bloody and lethal; in fact, kills help your overall score! Four teams come in the core set, but I have already designed over a dozen more.

More details and blog updates to follow over the next few weeks. I have been waiting a very long time to talk about this game!"

We can't wait to hear more about all of the games Eric is juggling right now. Thanks, Eric, for the interview, and thanks to you for reading—and please check us out on Facebook and Twitter.

What You Missed...

quartifactcoverIt's been a busy week for us here at TOG! Here's a quick look at what you missed—or what you may want to take a look at again! We took a quick look at some news about the newest Kingdom Builder Expansion.

Z-Man Games also released information regarding reprints of Carcassonne, and the new edition of Pandemic.

Firestone reviewed the new and very cool board/gear game Tzolk'in.

And don't forget the news about a new Quarriors expsansion!

We're still getting warmed up! Thursday we unveiled our awards for the Best Games of 2012!

dragonAnd today's Kickstarter Weekly featured Dragon Whisperer, a very cool trick-taking card game.

Believe it or not, we've got another week's worth of excitement coming on Monday that is just as awesome as this week! So check back in, tell your friends about us, and as always...don't forget to like us on Facebook, and follow us on Twitter!

Thanks so much for reading and have a great weekend!

Wizkids Announces a New Quarriors Expansion

quartifactcoverAlright you dice-rolling fans...Wizkids has a new expansion on the way, and it looks fun, fun, fun. According to Wizkids, "In Quarriors! Quartifacts - the fourth expansion set for the Quarriors! dice-building game - all of Quaxos' magical items have gone missing and you, mighty Quarrior that you are, must take it upon yourself (with the help of your trusted Squire) to find them!

Quest cards are available in the Wilds for you to send your Creatures to capture the all-new LARGER Quest dice that wield unimaginable power. (No, seriously, we have no idea what these things do.) Quarriors! Quartifacts includes five new Creatures and two new Spells, in addition to a new Basic card (the Squire), twelve Quest cards, and six Quest dice."

Image from BGG user gladpanda

So it comes with bigger dice (!), and some pics from the Nurnberg Toy Fair show that they're including a non-winding score track, too. Now if we could just get them to include some decent individual players boards...

At any rate, we're excited to hear about this, and when we get a chance to give a whirl, we'll let you know what we think.

Thanks for reading, and as always you can find and even "Like" us on Facebook. And over on Twitter too!

Wizkids Posts an Overview of The Lord of the Rings Dice Building Game!

51MK0L72dqLWizkids has posted an overview for their newest dice-building title: The Lord of the Rings Dice Building Game. If you're a fan of Quarriors, chances are you're going to want to look into this title as well. The game is said to have a similar feel to the game play of Quarriors, but also contain a few new elements to make it a fresh experience for everyone—including the fact that it's a co-op. And of course, the way-cool Lord of the Rings theme! The co-op aspect sounds pretty cool. The overview describes it this way: "Players alternate taking turns for Sauron and his forces. Sauron’s forces are represented by three sets of “Enemies” dice. Early in the game, players will face the likes of Goblins and Trolls with The Fellowship of the Ring Enemies dice. As players progress in the game, they will encounter tougher foes such as Wargs, Mumakil and Nazgul with The Two Towers Enemies dice & The Return of the King Enemies dice. If players are not able to defeat all of Sauron’s forces before his next turn, they may not advance to the next stage and Sauron gains corruption. Corruption is spread onto the cards on the playfield making the dice associated with these cards useless while corrupted. If too many cards are corrupted, Sauron has conquered Middle-earth and all players lose the game."

You can read our full review of Quarriors here.

While the preorder on Amazon claims that the release date is Feb. 28 of 2013, Wizkids is saying March. At any rate, you can pre-order it on Amazon RIGHT HERE!lotr-article-main6a

Lost Legends — Kickstarter Weekly

This week's Kickstarter project comes to us courtesy of Mike Elliott—designer of such great games as Thunderstone and Quarriors...and the far-less-great game Sword & Skull. Lost Legends is a card-drafting game from Queen Games for three to five players. You'll get a hand of cards, and choose one to equip your character or use the cards for new traits and abilities. Then you pass the leftover cards to the next person, and you'll get a batch from the player in front of you. Lather. Rinse. Repeat, until the cards are gone. Then you start kicking some monster butt—or the monsters start kicking yours...

From the Kickstarter description: At the beginning of your turn, if you do not have a monster in front of you, you must encounter a new one.  You can choose to take on the face-up monster in the middle of the table... or you can draw the top card from the monster deck.  If you don’t think it’s a good idea to fight this monster, and another player also does not have a monster in front of them, you can evade that monster and it will attack them.  But, if you do this, you then must take on the next monster from the top of the deck.

The monsters get stronger as you go through the rounds—and after three rounds the game is over. The warrior with the most points, wins.

The project has already blown past its goal, and the stretch goals include gobs of new monsters, and some new heroes, too. It sounds fun—and the artwork is way cool.

If you have a Kickstarter board game you'd like us to highlight, please contact us. Thanks for reading!

Quarriors—A Quawesome Queview...Errr Review

By Firestone Maybe the most influential game of the last few years is Dominion. It’s made a TON of money and spawned a ton of similar games. WizKids' Quarriors is one of the more unique “copycats” to emerge from the pack.

It’s called a dicebuilding game, rather than a deckbuilding game. Rather than buying various cards, as you do in Dominion, you’re buying dice. And let me tell you, these dice are cool. They’re all sorts of colors, and each type is unique and engraved with a different design.

Quiddity is the currency in the game. Just like in Dominion, you start the game with a few “coins”—in this case, a few dice that either give you 1 point of Quiddity (on 5 of the 6 sides of the die) or 2. You also start with a few weak monsters.

I won’t go into all of the details for a turn—they’re kind of involved, and MUCH easier to explain when someone’s sitting in front of you where you can explain by showing. Basically, if you have any creatures left alive at the beginning of your turn, you score VPs—then they go away. Then you draw six dice and combine them with any that were already in your Ready area, roll them, and decide what to do with them. Any Creatures you rolled will now attack each of your opponents. (That’s one of my favorite things about this game. There’s no trying to decide whom you should attack. You just attack each opponent, regardless of how many there are.) Your opponents’ creatures may be killed because of the attack, but any that survive and are still alive at the beginning of that player’s turn will score VPs. Now you buy dice. There are two “classes” in the game—Spells and Creatures—and you can use any Quiddity you rolled to buy one of those die.

The game ends when someone scores a certain number of VPs—which varies depending on the number of players.

There are a few things for Christians to consider before playing the game. Spells are the first thing. It doesn’t feel as though you’re “casting a spell.” You’re just rolling a die that gives you a certain boon if it lands on a certain side of the die.

Another thing to consider is that the second expansion is called Rise of the Demons.  One of the Creatures you can purchase is a Demonic Overlord. I know it’s “just a game” but I’m not comfortable with my kids using a Demonic Overlord to help them out in the game, so I won’t be purchasing that particular expansion. They’ve since come out with another expansion called Quarmageddon, and there’s nothing questionable in that expansion.

Let’s be honest: When you’re dealing with dice, the luck factor goes way up. But the bottom line is that it’s just a ton of fun to roll these terrific dice. I’ll play Dominion with my gamer friends, but I play Quarriors with my family. It’s lighter and luckier, but it’s also more fun.