All Your Base - A Double-Take Review of Space Base

All Your Base - A Double-Take Review of Space Base

Greetings Commodore! It's time to take command of your small fleet of ships, commission more into the fleet, and garner enough influence in the galaxy to become an admiral!

Space Base, from Alderac Entertainment Group (AEG) and designer John D. Clair (Mystic Vale, Custom Heroes), is a dice-rolling, engine-building game for 2-5 players and takes about 45-60 minutes. You'll build a fleet of ships and deploy them in order to gain Credits (income), as well as Influence (victory points), to become an Admiral... 

So, is this new game a Credit to dice games, or is it way off its Space Base. 

Read More

A New Podcast! Episode 19: Welcome Back, Firestone!

A New Podcast! Episode 19: Welcome Back, Firestone!

Hey, everyone. Happy Monday! Just in case you need something to listen to on the drive in, we've got you covered with a new podcast! The old favorites are here, along with a more in-depth review of Custom Heroes, a new card-crafting game from AEG. You can check out the podcast at this link, or subscribe via iTunes. Thanks for listening!

Read More

That's How I Roll Ep. 052 - Gen Con pt. 2 - Custom Heroes

That's How I Roll Ep. 052 - Gen Con pt. 2 - Custom Heroes

In this pt. 2 of Gen Con highlights Jeremiah does a Drive-By Review of Custom Heroes from AEG. 
Jeremiah also discusses the latest developments in the restoration process following the Isley housefire situation this summer. And he asks two legit questions.
1 - What is a regional card game in your area?
2 - What is that one comfort piece of clothing that you love?

Produced by Jeremiah Isley

Read More

That's How I Roll - Episode 051 Gen Con and the Table of Ultimate Gaming!

That's How I Roll - Episode 051 Gen Con and the Table of Ultimate Gaming!

In this week's episode Jeremiah shares the details of why he was at Gen Con, and also does a drive by review of the Table of Ultimate Gaming!

Tune in and join in the conversation!

You can find out more about the Table of Ultimate Gaming here: ultimategametable.com/

Click through to listen to the episode!

Read More

Alderac Wants Your Best Smash Up! Ideas!

Alderac Wants Your Best Smash Up! Ideas!

One can only imagine the number of emails, tweets, threatening letters, and carrier-pigeon messages that Alderac has received suggesting new factions for the next Smash Up! expansion. We even joined in when we interview designer Paul Peterson (RIGHT HERE!) and suggested a blogger faction... Well, after years of this unsolicited bombardment of intellectual property, AEG is openly asking for your ideas, and giving you a neat easy way to share them! 

Read More

Maximum Throwdown - A Single-Take Review

Maximum Throwdown - A Single-Take Review

"You're just mad... 'cause tonight you suckas got served!"

~You Got Served

 Today we're taking a look at the dexterity game full of boasting, challenging, trash talking--Maximum Throwdown, by Jason Tagmire. It's published by Alderac Entertainment Group and features a fair amount of throwing-down--in fact, you could say it's the maximum amount of throwing-down found in a game.

So is Maximum Throwdown worthy of claiming supremacy in the throwdown department? It's time to find out! 

Read More

Seventh Hero - A Single-Take Review

Seventh Hero - A Single-Take Review

So, apparently some prophecy has come true, and a big baddie has awoken to reign in terror over the free peoples of the land. Fortunately for those free peoples, the prophecy also tells of seven heroes who will join together to defeat this bad guy!

Today we're looking at Seventh Hero, from Alderac Entertainment Group and designer Kuro. Seventh Hero is a card game of set-collection, bluffing, and risk-management for 3-5 players. Players are attempting to gather six of the seven heroes in the game in order to win--the player becomes the seventh hero.

Read More

Maximum Throwdown is Here!

MT-3D-box1-300x215That's right Maximum Throwdown, Jason Tagmire's card flinging game has arrived! Well.. Not in our grubby little hands yet, but you can pick up your own copy from the retailer of your choice, and that's the important thing.

We're still catching up with some of the big news to come out of GenCon, and this is pretty newsworthy! Jason sat down with us a few months ago and gave a demo of Maximum Throwdown (you can watch that here), and we're excited to finally see some images of the AEG branding of the game. Jason posted a description of the game's different factions over on AEG's site, right here, as well.

Maximum Throwdown has been referred to as an amped-up version of FlowerFall; the idea is that players are tossing cards on the table and trying to cover up powers and points of their opponents. It's a good mix of dexterity and strategy. And for a price point of $19.99 is pretty much a no-brainer for folks who are looking for a solid, fun, filler-type game.

Thanks for reading. Did you go to GenCon? What games are we missing that you were excited about? Hit us up!

 

Sooie!! An Interview with Pigpen Dev Team Kevin Kulp & Jason Tagmire

pigpenToday we're once again joined by our good friend Jason Tagmire. You may know him as the guy who designed Pixel Lincoln and Maximum Throwdown, but today he’s wearing a different hat: developer of a new game by Kevin Kulp, titled PigPen. And look! He’s brought along designer Kevin to talk about PigPen, and the roles that each have had in preparing the game to get it to market.

Jason, Kevin, thanks for joining us today!

So first of all, tell us about PigPen!
JASON: PigPen is a family friendly card game about pig-penning and pen-destruction. Each player is a farmer trying to contain his pigs, but his neighbors will do everything they can to prevent it from happening. He puts up a fence; they pull out a saw. Eventually the pigs come out and score points.
Kevin designed and self-published it a few years back and I always thought it deserved a larger audience. With Island Officials, I was able to help it make it to Kickstarter, and hopefully soon enough it will reach that audience.
pigpen cardsKevin, how did you land on a barnyard-competition theme for the game?
KEVIN: While in college and deciding to make a go of commercial game design, I realized I wanted to make board games.  I also realized I would need a diverse offering of game designs.  The family game eluded me it seemed, until walking around Philly one day waiting for an IGDA meeting.  As my mind sometimes doesn't stop thinking design, I really put my mind in to coming up with a family card game.  I had just played "There's a Moose in My House" and it got my mind thinking of its simplicity.  So I started with wanting an animal-based game, then thinking of what would be a simple goal for players; once I settled on pigs and pens the game came together rather quickly.  It also helped that I grew up around working and non-working farms, and had an aunt who loved pigs.
Jason, we know you have a thing for sausage link whips, and meat-based conflict resolution...beyond that, what drew you to this project?
JASON: Initially it was the way that it brought Kevin's family together. I saw them all at a convention selling the game and I was there alone showing off a game filled with puking turtles made of pixels. It was the complete opposite and something that I wanted to accomplish personally. My kids were very young at the time, but it stuck in my mind.
Once I played the game, it was closer to what I was doing than you would think. Silly sayings, meat references, etc... but behind that a really fun little game. With it consisting of just standard sized cards, it was a great candidate for the tabletop side of Island Officials.
Beyond your own titles, what recently released/upcoming games are you excited about this year?

KEVIN: Oddville, actually just picked it up. I got to play it at Metatopia and really loved how much game they packed into a small package.  There are games that really get my mind going toward design, and this was one of them. I love how the game mechanics work together. I can't wait to play this at my local gaming group.

JASON: There have been a few things on Kickstarter lately that I've been excited about. Council of Verona is a wonderful little gem of a game. The Agents looks like my kind of game and I'm really itching to try the print-and-play. Outside of Kickstarter I want AEG's Trains, more Smash Up factions, and Cube Quest from Gamewright.
Jason, you’ve been the designer on several titles recently; tell us about the difference between developing vs. designing?
Developing a game is really interesting. It's very different from designing in that it's less emotional. You are less tied to the things that you creatively fell in love with, and more willing to make changes that will better the game.
With Pigpen it has been a lot of clarifying rules and card types, testing out variations in the numbers on the cards, and seeing what breaks the game or makes it too long, too short, too easy, too hard...etc. These are things that I also do when designing, but it's nice to be limited to those roles for once. I'm able to focus on fine tuning the game without having to be the everyman that I am when designing.
pigpen pinsSo, how did you guys meet?
KEVIN: When I was college my game design professor pushed us all towards to IGDA meetings as part of our education.  It was in going to the meetings that I was introduced to Jason by Ryan Morrison (Island Officials). Jason was one of the only (that I knew of at the time) who was working on board games.  I remember having a discussion about what to do to start and Jason went down a list of sites and places to check out. From there we would see each other at IGDA meetings and really got to know each other through another friend and designer, Alex Strang.
JASON: I think the first time might have been at Too Many Games about 3-4 years ago. Kevin had his self-published copy of Pigpen for sale and his whole family behind the booth (which was really nice to see at a video game convention). We chatted for a little while and eventually ended up seeing each other around a lot more after that.
Is there a Mad Max-related card in the game—perhaps a Master Blaster...?
JASON: We probably don't want to give kids nightmares. Or adults. Or me.
Kevin, did you approach Jason about coming on board as developer? How has the game changed/improved due to having a developer?
KEVIN: I never asked him to publish my games, it was more of showing and telling him my vision for the games.
Alex Strang and Jason had started a monthly game night where I was going and we would pull out our game designs. Game designers, myself included, like challenges, and Jason or Alex challenged me to complete one full game in a month. My first month I made two games, one of which might be published by Island Officials next year. In particular, when it came to Pigpen, we played it one-on-one at a game night over at Alex Strang's house. We played, then I explained where I wanted the game to go, my vision and such.  From there the conversations started and Jason informed me Island Officials wanted to publish the game and possibly more.
When it comes to having him as a developer, the game has only gotten better.  He helped streamline the game and put a focus on continuity in gameplay. His experience of having some successful projects under his belt really came through in the final development phase of the game before kickstarting it this week.
Guys, tell us what is unique about PigPen when compared to other family style card games.
KEVIN: The humor and theme really set the game apart. I know playing it with my children they are always checking out the pigs, picking favorites, and always laughing at what they can do in the game. They love picking on me and doing their best to make sure I don't get the pigs. I saw this in playtests with adults also. Before Jason took up development I had it at Metatopia and this epic game occurred between two couples who had a great time playing the game. There was so much laughter and silliness in that game, that it convinced other players to sign up to play the game, the next day.
JASON: It brings out the life of the family. Many family style games are a little stiff, and Pigpen is the complete opposite. When your quiet little sister takes a hammer to your brick wall, sending your pig right into her fort of a pen...you can only laugh about it (and hopefully destroy that fort). Kevin also took the approach that this game should be enjoyable for all ages. The child/adult line is a very hard line to blur and Kevin did a great job with it.
Kevin, do you have any plans to expand the game, or will we find out more about that as stretch goals are met within the Kickstarter campaign?
KEVIN: There is one expansion already on the Kickstarter with the UFO. I can't say yet, but have another one we'll be adding to the Kickstarter soon. I have more ideas for the game, and depending on how well the game succeeds I'm sure we'll see the ideas coming out over the next couple of months.
Jason, how are your many other projects coming along? Anything new you can share with us at this time?
JASON: Pixel Lincoln is out! Haha, it's been a long time coming and finally in the hands of the Kickstarter backers and working its way to stores. It's been really awesome chatting with everyone about the game and the feedback I've gotten is very positive. So, I'm working on more Pixel Lincoln stuff. I've been communicating with Game Salute about how to get more cards out there on a regular basis and I should have some news about that soon at the all-new PixelLincoln.com.
Also working on a few other projects, but nothing that's far enough along that it would be interesting. I should have some prototypes at GenCon along with the release of Maximum Throwdown there. Can't wait.
Kevin, we get to see your lovely family at the end of the Kickstarter video for the game; are they all gamers too? Or is PigPen an attempt to bring them to the table?
KEVIN: I will have to admit they are more digital gamers right now; they love Minecraft, Terreria and Roblox.  I'm slowly breaking that down and exposing them to board games all the time. And having children is a great excuse to convince the wife those game purchases are for the family and not me. ;)  They of course get excited with any game I make and always ask me what my next game is.  Lately with Redakai being on sale everywhere I picked up a couple starters and we are playing that; also Jason introduced me to the Mega Man CCG from a decade ago and the kids have shown interest in that one.  Also Ticket to Ride and Bang is a big favorite for everyone, including my wife.

PigPenCoverFull5 Questions - 5 Words (to answer them)

Who did actually let the dogs out?
KEVIN: John Moller's mind-altering pancakes.
JASON: My allergies.
Let’s say you are Old MacDonald, and you could have one science fiction based piece of machinery... So as the song goes: “And on his farm he had a....?”
KEVIN: Thermonuclear powered diamond blade chainsaw.
JASON: Flux Capacitor.
Your reaction to hearing there will be new Star Wars films?
KEVIN: Joss Whedon commits fanboy sin.
JASON: Childlike excitement.
The Green Goblin, or the Hobgoblin?
KEVIN: Green, he made the money.
JASON: Hobgoblin's got style.
Favorite iOS app?
KEVIN: What is this IOS thing?
JASON: Super Hexagon.
Thanks so much for joining us, guys!
We've received prototype review copies of the game and will be posting our extensive Double-Take Review of the game soon! But until then you can check out the Kickstarter campaign for more information. 
Don't forget to subscribe to TOG over on the right! And look for us on Facebook, Twitter, Instagram, and YouTube!
Thanks for reading!

More Smash Up, X-Wing Tiles, and Free Stuff from Mayfair!

smashcoverAlderac has officially unofficially announced today that there will be yet another expansion for the hit Paul Peterson title Smash Up, releasing in August. It will feature 4 new factions taking on the same format as Awesome Level 9000. With a few twists. From Alderac's Facebook page: There have already been a lot of questions about more Smash Up, so we'll let you know there is another set of 4 factions coming in August! For the first time, this set has an overall theme running through the factions. Each is distinct, with its own focus mechanically and visually, but there is a common thread that runs through all of them. Speculate away! We interviewed designer Paul Peterson a few months ago, you can check out our interview and see if he left any clues for us on this third expansion...

12-tile-fan

Fantasy Flight has announced that they are releasing a Tile/Battlefield kit for their X-Wing Miniatures game. The set comes with 12 tiles each measuring a square foot, and featuring iconic locations in the Star Wars Universe. They look slick, and appear to offer a great, and FLAT, surface to hold your battles on! Check out the photo we've included. And you can see the official info on Fantasy Flight's site here.

catan protoAnd finally the deadline is quickly approaching to enter Mayfair's giveaway for a prototype copy of the new Catan expansion Explorers & Pirates! Go follow this link to enter; it's easy!

Thanks as always for reading, and please don't forget to sign up for TOG via email, or RSS feed! And for even more fun do the Facebook and Twitter things!