Big X-Wing News From GenCon: Big Ships!

This is just a transport—NOT one of the ships from the game. There was lots of news coming out of GenCon this year, but one of the biggest was Fantasy Flight's announcement that they're fudging the scale of X-Wing Miniatures to accommodate some big ships.

It seems that Fantasy Flight is coming out with some large rebel ships, which include the Tantive IV (a Rebel blockade runner), and the Rebel transport. These ships are massive, and EXPENSIVE! ($90 and $60, respectively.)

This is not, apparently, wave 4—that has yet to be announced.

They also announced two new modes of play: Epic and Campaign. The Epic gameplay will be just that: big maps with lots of ships and big point totals. This is the only way the big ships make and sense, as they just wouldn't fit into the game currently. The FF folks were also quick to point out that this isn't replacing anything; this is only an additional option for those who want to use those bigger ships.

The Campaign play will be a series of linked narrative scenarios that are story-driven, and not necessarily balanced.

What do you think about this? Will you be buying any of these?

What You Missed...

What more could you ask for in a week of posts? Three reviews, an interview, and a ton of news! #boom Specifically...

spacesheepcoverWe shared news of the interesting-looking Space Sheep, a real-time customizable cooperative game from Stronghold Games.

Then I talked about Grail games a little bit—and how I was recently able to snag one of the games at the top of my Grail list. Update: I talked about moving to the next game—Magic Labyrinth—and I found a copy of this out-of-print gem for $34 shipped. Awesome!

Then we talked about yet another expansion for the hit game Battlestar Galactica: Daybreak.

Review #1 was a Double-Take Review of Reverse Charades. Spoiler Alert: We loved it.

Then we broke some news about another Smash Up expansion, sweet tiles for The Star Wars X-Wing Miniatures Game, and Mayfair's Facebook contest—which we didn't win... :(

Then we interviewed Randy Hoyt and Tyler Segel from Foxtrot Games about their upcoming game Relic Expedition.

Review #2 was The Crazy Creatures of Dr. Gloom.

And finally, Jeremiah gave us his first impressions of the print-and-play copy of Relic Expedition. Once I get a chance to play it (I've been ridiculously busy!), we'll have a proper back-and-forth on our thoughts.

Have an awesome weekend. We'll see you next week!

Star Trek Gets in on the Space-Combat Fun!

STARTREK-NECA_USS_Enterprise1Trekkers rejoice! Whether you're in the Star Trek or the Star Wars fan club, now you'll have a chance to fly through space and blast your friends into space-bits. Thanks to the popularity of Fantasy Flight's Star Wars: X-Wing Miniatures Game, WizKids has licensed the movement system for the Star Trek universe. In an announcement this morning, WizKids revelaed that Star Trek: Attack Wing will come with prepainted miniatures, and will look practically identical in mechanics to the Star Wars game—including movement wheels and unique pilots to attach to each ship. They expect a GenCon release late this summer. If you're unfamiliar with the Star Wars game, you can check out our review to get an idea of the mechanics.

As always, thanks for reading!

The Best Board Games of 2012!

Thanks for joining us for Post #200 here at Theology Of Games. In the Better Late Than Never category: Here they are—our picks for the best games of 2012! Now, realize that even though we both have a board game group that meets weekly, there are some games we just didn't get a chance to play. So games such as Mage Wars and Snowdonia and Myrmes just didn't get played. They might have made the list, and I'm sure we'll play those at some point. You'll just have to wait for the review. :) We also went off of the release dates as seen on each game's page on Boardgamegeek. There are a number of games I was sure came out this year, but I was surprised to see they were actually released earlier (Mage Knight, King of Tokyo, Kaispeicher). So without further ado... Mice & Mystics10. Mice & Mystics—It's essentially a dungeon crawler. You go through rooms, you fight swarms of baddies, you have weapons and armor and special powers, you roll dice, and you're following a loose sort of plot. My group is eight missions into the campaign and we're having great fun. One big reason it doesn't rate higher is that once I've played through the campaign, I'll likely never play the base game again. (Or at least until the expansion comes out.)

Lords9. Lords Of Waterdeep—This is a worker placement game with a thick veneer of fantasy to it. There's a fair bit of mess-with-your-neighbor-ness to it, but I was okay with it.

smashcover8. Smash Up—A card-battling, shuffle-building game, featuring different factions that you can combine to smash up one of several bases on the table. Light rules, cool cards, and fun faction combos. Check out our review here.

PlatoCover7. Plato 3000—This was a surprisingly fun little filler! It's basically rummy with special powers—if you can snag a copy, you should do so! You can read the review here.

gauntlet6. Gauntlet Of Fools—This is another filler that grabbed our attention. You grab your hapless hero and head into the dungeon, where you'll almost certainly die. Sounds fun, right?! Well it really, really is. Read our detailed thoughts on it here.

cover5. Star Wars: X-Wing Miniatures Game—The minis are way cool. The gameplay is fast and fun. AND IT'S STAR WARS! This is the kind of game I expect to sink a ton of cash into, but the looks on my kids' faces when we play makes it worth it. Here's our review of this terrific game.

cover4. Android: Netrunner—The first of two LCGs on the list is a remake of the classic CCG from the 90s. This reboot is excellent. The key is the asymmetrical play—with one playing the powerful corporation and the other playing the plucky, tricky hacker. This has so much potential for interesting expansions...I can hear my wallet screaming now... Here's our review.

box-SWLCG-left3. Star Wars Card Game—This is the start of something really great; the base set is already climbing to the top of our lists, and they haven't yet expanded it for 4 players. With the unique Edge Battle mechanic, paired up with some pretty awesome card artwork, the sky is the limit for this LCG. We're really looking forward to what Fantasy Flight has in store. In the meantime, check out Jeremiah's review.

Mayancover2. Tzolk'in—I can't remember the last time I was this enamored with a game. Rather than gush over it here, I'll just point you to my review.

Avalon1. The Resistance: Avalon—What can we say about this game that we haven't already? The Resistance is one of our favorite titles of all time, and Avalon adds just enough variance and depth to keep us coming back for more back-stabbing, lying, skulduggery and intrigue. The new/optional roles have increased re-playability even more. Read our review here; then go get the game. Now. What are you waiting for?!

So what did you think were the best games of last year? Let us know in the comments, and make sure you "Like" us on Facebook. And over on Twitter too!

The Millennium Falcon is Coming!

box-SWX06-rightLast week Fantasy Flight Games gave the world a pretty good look at the latest expansion for their Star Wars X-Wing Miniatures game. The long-awaited Millennium Falcon ship is on its way. And I just have to say: Wow, it looks cool! The Falcon will have a few extra modifications (true to the ship's history in the films), as well as 3 different pilot options: Han, Chewie, and the often under-appreciated Nien Nunb.

You can check out the full preview on Fantasy Flights Web site right here.

Thanks for reading, and we'll see you tomorrow!

2012 Holiday Board Game Gift Guide—Gamers' Games

Here it is folks, the list you've been waiting for. You have a total gamer geek at work, and you pulled that person's name in the office secret Santa gift exchange! Now what? Never fear...below you'll find a list of games we ourselves are clamoring over and would love to see under the tree! We give you: the Gamers' Games gift guide! Star Wars the Card GameStar Wars The Card Game—Fantasy Flight has been working on getting this game out for years now, and they say it will be in stores for Christmas! We're very excited about this, their newest addition to the Living Card Game line up. And so will most any gamer out there! We interviewed Eric Lang the designer of the game last month; check it out here!

Cost: TBA (Estimated around $39.99)

Available from: Amazon and your local game store (Coming soon!)

Ages: 10 & up

Lord of the Rings the Card GameLord of the Rings: The Card Game—Yes, yes, we know... Two "living card games" in the same guide?! But really, if you're a fan of co-op games, this is probably one of the most elegant, and strategic of them all. It scales incredibly well—from 1-4 players—and is one of our favorite games here at TOG. If the gamer in your life is already into LOTR:TCG check out the new saga expansions The Hobbit: Under Hill and Over Hill, The Hobbit: On the Doorstep, and The Heirs of Numenor.

Cost: $39.99 (Base Set) $29.99 (Saga Expansions)

Available from: Amazon and your friendly local game store

Ages: 10 & up

DominionDominion—The card game that turned card games on their collective ears. Dominion is the premier deck-building franchise; it's incredibly rare for a game to create a genre, and then remain (arguably) the best game in that genre. Chances are if you've played a card game that was released in the last four years it was influenced in some way by Dominion. There are multiple expansions for Dominion that continue to strengthen this modern classic. If your gamer has Dominion already, check out the Prosperity expansion, and the newest Dark Ages!

Cost: $39.99 (Base set) $29.99 (Expansions)

Available from: Amazon and your local game store

Ages: 13 & up

Mage KnightMage Knight—This game is for serious gamers only! Deep, complex, and rich game mechanics, and multiple campaigns to play. It's like role-playing in a growing board game. (Some campaigns are estimated to take up to 8 hours or more to complete!) If your gamer is a fan of games set in the fantasy realm, and highly involved game play, this is the game for them! Check out our review of the game right here!

Cost: $69.99

Available from: Amazon and local game stores

Ages: 14 & up

Star Wars X-WingStar Wars: X-Wing Miniatures—Easy rules. Amazing miniatures. Fun gameplay. This game is going to end up costing me sooooo much money, but playing this with my kids will lessen that sting considerably. There are official scenarios, fan-made scenarios, or you can just have a wipe-out-the-other-guys dogfight. If you have a Star Wars fan on your list, this one should be on your short list. If you want more info, you can read our in-depth review.

Cost: $39.99

Available from: Amazon, department stores and your local game store

Ages: 14 & up

Mice & MysticsMice & Mystics—This game is basically a dungeon crawler, but instead of a typical fantasy theme, here you're playing as a group of mice trying to get to the bottom of a deadly conspiracy. Each scenario is a "chapter" in the story, with objectives, special powers, and dangerous enemies, such as rats, giant centipedes, huge spiders, and a cat!

Cost: $74.99

Available from: Amazon and your local game store

Ages: 7 & up

Gauntlet of FoolsGauntlet Of Fools—Even hardcore gamers sometimes need to play a quick game to start or end the evening—or to play while waiting for other people to finish another game. Gauntlet of Fools is the perfect game for that. You're heading into a dungeon with your chosen hero. Everyone is going to die, but if you can die with the most money, you'll win. Lots of fun. You can read our full review of the game here.

Cost: $19.99

Available from: Amazon and your local game store

Ages: 8 & up

Review: Star Wars: X-Wing Miniatures Game

By Firestone I love Star Wars. I really, really love Star Wars. Of course there are problems, and plot holes, and inconsistencies, and those awful, terrible Episodes I, II, and III. But no film/franchise/toy line is so firmly entrenched in my memories of childhood.

So, of course, I was giddy when I heard they were making a miniatures game based on my beloved franchise.

I played a friend's copy—he'd picked up two copies of everything. At this point that includes the base game, which includes two tie fighters and one x-wing, and the Wave 1 expansions, which include another tie fighter and x-wing fighter (with new pilots and powers), a tie advanced, and a y-wing. The minis are terrific hand-painted plastic. They are awfully fragile, and at the prices these fetch, I admit I'm hesitant for my 4-year-old to be anywhere near this thing.

The gameplay is superficially similar to the Wings of War game—but with some significant differences that ensure this is no knockoff. First, each person build a squad using points. 100 points seems to be the norm, and you get there by choosing various ships, and then adding pilots (such as Wedge Antilles and Darth Vader), and then adding upgrades (such as proton torpedoes). Each one of these things costs a different number of points; you add them all up to get to your squad total. Here's where I come up against my first problem with the game: You'll need more than the base game to make a decent game—either more base games or a bunch of expansion pieces. I get that this is Fantasy Flight's business model, but someone opening up just the base game on Christmas morning might be disappointed with how small their game will be.

Game play is straightforward: Each type of ship has a unique set of maneuvers it can make, and has a unique movement dial that lets you set its next move and then set it facedown until everyone has made their movement selection. Then in turn order people reveal their dial and move. There are templates that you place in front of the mini's base, and then you simply move the ship to the end of the template. It's easy and unambiguous.

Then each person can choose an Action from the choices on their various pilot and upgrade cards; these might include focusing on fighting, or evading a shot that comes at you. Then each ship determines whether there's a target in their firing arc and attacks if possible. Attacks are resolved using dice, with various abilities affecting the attack or defense dice. The various ships have different defenses: Tie fighters have great maneuverability, but have no shields, while X-wings have shields but have fewer maneuvers available to them.

That's a basic overview of the game.

The components are great. The minis are cool, the cards are nice and clear, and the numerous tokens are thick. I'm concerned about the movement dials rubbing away over time, but we'll see.

The complexity is low. My 8-year-old might need a little help with the smaller details and fine strategy, but I think he'd hold his own...

There's a fair amount of luck in this—in fact, more than I'm generally comfortable with. It gets some grace because of the theme, and because I know my kids will love this game, regardless of luck. The playing time is short—games should take no more than 30-45 minutes. And while the game says it's for 2 players, we've played team games of 4 people (two on each side), and it worked great. Of course, for that size game you'll need some expansions.

Speaking of expansions, Wave 2 is scheduled for February. And it includes two larger models, one of Boba Fett's Slave 1, and one of the Millenium Falcon. I can't wait!

My biggest complaint is how much money this will cost me over time. I understand that I can choose to not buy the expansions, but if you think that's an option, you obviously don't know me very well! :)

Bottom line: If you have kids who love Star Wars—or if you love Star Wars and can get over the randomness and the price—then this is a great game to consider. It'll tide me over until Star Wars The Card Game comes out!

Thanks for reading!