When We Last Left Our Heroes...

It's been a busy week for us here at Theology of Games—unfortunately, not because of gaming, but because of our busy lives. But we did get out a few new reviews, and share some news about the gaming world with you all! Stay tuned for more from the world of gaming next week! Here's your weekly recap of the week that was, on TOG! We all got giddy over the news of Wizkids' plans to release a Lord of the Rings themed dice building game!

Jeremiah reviewed the indie game "Walls of Light".

We looked for a little feedback on the blog and the possibility of a video post or two.

And Firestone reviewed Wizkids original dice builder, Quarriors!

Thanks for reading and thanks for the feedback! We hope you're enjoying reading the blog as much as we are writing it!

A Look Inside?

So, without going into a long story full of slightly boring details, I will simply say Firestone and I (Jeremiah) will be in the same state next week for several days. And while we won't have much free time to work on the blog, we have kicked around the idea of doing something fancy, like a video review, or celebrity death match, or something of that nature while we're in the same time zone. (Okay, videos on the internet aren't exactly "fancy.") I thought I'd take a minute and open up the forum to you. our readers. Does a video feature pique your interest? Is there a title you think we could review together that would benefit from hands-on in-your-face video review action? We'd love to hear your suggestions! Leave 'em in the comments or over on our Facebook page! And as always, thanks for reading!

Wizkids is Making a Lord of the Rings-Themed Dicebuilding Game!

Have you played Quarriors? Well you should. Come to think of it, we should probably write a proper review of it. It's a "dicebuilding game"—where you're using dice to build an engine to score VPS. It's like Dominion, with dice instead of cards...kinda.

Anyway...Wizkids just announced that they're making a new dicebuilding game that uses some of the same mechanisms—and cool new dice! There aren't many details, but it sounds like there are cooperative aspects to it--but that someone can be corrupted by the ring. Or something. Anyway, you can read the press release here, and keep an eye out for this game in early 2013. And we'll try to get a review of Quarriors in the mean-time.

When We Last Left Our Heroes...

It's been a busy week here at Theology Of Games. We had another great interview, a couple of reviews, and news about where our money will be going over the next few months. Here's what you might have missed...

We interviewed Bryan Fischer about his fowl upcoming game, Chicken Caesar.

You can take on the role of Jack the Ripper, or the detectives chasing him, in Letters From Whitechapel. Check out our review!

Jeremiah gave us a rundown of some recent Kickstarter games. This was well-received, so if you know of a game—or designed one!—let us know and we'll post about it!

In the year 3000... We reviewed a fun new card game, Plato 3000.

And we brought you some news about Fantasy Flight's first expansion for their massively popular Netrunner game.

Who knows what we'll have going on next week! (Seriously, does anyone know, because we sure don't...) You can be sure we'll have more news, reviews, and inter-views! Have a great weekend, and thanks for reading!

Fantasy Flight Announces the First Expansion Cycle for Netrunner

Get ready to save your allowance; apparently, Netrunner is a hit. The first batch sold out in minutes at GenCon, and now that it's hit store shelves it's selling well there, too. So Fantasy Flight has announced The Genesis Cycle, the first series of expansions (they call them Data Packs). Just as with Lord of the Rings: The Card Game, these will be monthlyish packs of sixty new cards (three copies each of twenty individual cards). They'll have some new cards for both the Corp and the Runner, and should retail for $15. You can check out the whole press release here. I (Firestone) had a chance to play a quick game of Netrunner this week—quick because my Runner got fried to crispy bits by a trap that I walked right into. Anyway, I loved it, and a copy is winging its way to me even as I type this. I'll have a review up ASAP. Thanks for reading!

Kickstarter Odds and Ends

It seems like more and more often there are more and more games being brought to market through Kickstarter. Today I thought we'd take a quick peek at a few up-and-coming titles, and some that are giant successes already! The first is the quirky "Salmon Run" a modular board/deck builder that recreates the epic struggle of fish to make babies... Designed by Jesse Catron.

Airborne in Your Pocket which only has a few hours left, is flirting with the $100,000 mark! That's $70,000 OVER the funding goal! The game is a co-op tile=laying WWII action game. It looks fun, but a little pricey too.

Heroes of Metro City - Another deck builder with a role-playing twist. Looks a bit like Dominion in spandex, with some fun superpower action tossed in.

Get Bit! Deluxe  Mayday Games is Kickstarting a new pirate themed version of their 2012 Origins award winner, with new graphics and dismemberment. And it comes in a nifty tin too!

There are just a few short hours left in the Resistance: Avalon campaign.

And don't forget, Mars Needs Mechanics! Nevermore games is still in the middle of their campaign for their second title. We interviewed designer Ben Rosset, and Nevermore games' co-founder Bryan Fischer, click their names to find out more about what's going on at Nevermore games!

And we watched Dice Hate Me Games' Great Heartland Hauling Co. roll in hitting their last stretch goal with seconds to spare! Read our interview with designer Jason Kotarski here!

So, what Kickstarter campaigns are you backing? Leave 'em in the comments!

When We Last Left Our Heroes...

It's hard to believe we've been at this for over 2 months now! We are so grateful for your support and interest in what we do here! As always, we would love to hear your feedback on what takes place here at Theology of Games! Here's what we were up to this week!

We took a look at the Kickstarter campaign from Nevermore Games for their newest title "Mars Needs Mechanics".

In other Kickstarter news, The Great Heartland Hauling Co. closed out its funding drive for its upcoming release with Dice Hate Me Games this week, with a successful campaign!

Jeremiah reviewed the Matt Worden Games dice-rolling, car-racing party game, "Dicey Curves".

Fantasy Flight Games gave a whole lot of details about their new Star Wars Living Card Game.

And Firestone reviewed the newest title from Small Box Games: Tooth & Nail: Factions!

Again, thanks for reading, and keep the feedback coming!

Hard to See the Future is...

Fantasy flight has unveiled more details about their newest addition to their Living Card Game family: Star Wars the Card Game. This week on their Web site they gave us a sneak peek at some of the gameplay mechanics, deck building concepts, and new artwork.

The Artwork - Looks fantastic! It's original, and not just more of the same screen shots rehashed into a game format, but also not a completely new re-imagining of the classic characters we all grew up with. Instead the images appear to be an artistic translation of well known images from the movies!

The Gameplay - Back in February FFG told us they were scrubbing the original game design entirely (which at the time was a co-op game, and had some similarities to their Lord of the Rings title). And scrub it they have. The game is now a 2-person head-to-head battle for control of the galaxy. The Empire is attempting to reinforce its hold on the galaxy, and essentially wait out the Rebels, by advancing the "Death Star Counter." Meanwhile the Rebels are trying to destroy 3 of the Empire's 5 objectives. They've also included a "new" system called "edge battles"—a battle mechanic that revolves around players secretly bidding cards face down and revealing them to see who gets first strike that turn. There will apparently be a fair amount of effects and abilities triggered during these edge battles to make things interesting.

Deck Building - This is by far the most innovative concept of the game. Players will build their "Command Deck" by selecting 10 (or more) objectives. Each objective has a set of 5 cards that come along with it, you set your objectives aside, and shuffle the 50 cards that came with them and there is your deck!

My Thoughts - I really like the artwork as I said earlier, I think the screen shot thing has been done to death (although, maybe not so much in this century), but choosing to not go solely on screen shots will allow for more creative freedom as the game grows and changes—we could even see characters, ships, and locations from the novels and other iterations of the Star Wars universe come into the game!

I don't know if I'm sold on the "edge battle" thing; when I first read it, it sounded all too familiar to me, and smacked of "Young Jedi," and, well, we don't need to go there again. I much prefer a game that's multi-player; a Living Card Game is typically a hefty investment, and I'd like to be able to play with more than one friend at a time if I'm going to dump some cash on the game. That being said, I'm glad they took the time to revamp the title,; I think a Star Wars rehash of the Lord of the Rings game would have been more of an annoyance, and shown some contempt toward us gamers.

The deck building concept seems really interesting to me. I think new gamers, or folks who haven't built a deck from the ground up, are going to be able to compete and not be overwhelmed right out of the gate. I also see deck building veterans getting super frustrated because they're going to be unable to jettison some unwanted fluff from their deck! It poses a challenge to both the green and grizzled.

Fantasy Flight still hasn't given a hard street date for the title; they are still saying that the release will be sometime in the 4th quarter of this year. I imagine they won't miss the Christmas rush, so I'm expecting it to hit shelves around Thanksgiving (hopefully sooner!).

You can read the news release on Fantasy Flights' Web site RIGHT HERE!

We always love to hear your thoughts on this type of thing! Are you excited for the game? Why? Why not? Sound off here and leave it in the comments!

Thanks for reading!

The Great Heartland Hauling Co.—2 days and Counting...

With just over two days to go, The Great Heartland Hauling Co. is sitting at $25,000 on their Kickstarter campaign! They've already made enough to include an expansion, and cool wooden truck pieces, and they're only ~$2,000 away from adding the ability to play with 5 players, and a couple of extra Badlands cards to throw into the mix. If you're one of those people who waits until the last minute, we're nearly there! And if you'd like to read our interview with designer Jason Kotarski, click right here on this blue underlined area that you're reading right now. Thanks for reading!

Mars Needs Mechanics Hits Kickstarter!

Well if you joined us earlier this week for our interview with game designer Ben Rosset. You know that today is the day that the newest title from Nevermore Games - Mars Needs Mechanics - hits Kickstarter. You can check out and back the campaign RIGHT HERE! While you're there you can see a few different videos about the game including some gameplay demos.

You can see the full interview with Ben Rosset here.

They're up and running and off to a good start, best of luck guys!

Thanks for reading and have a great holiday weekend everyone!