Kickstarter Weekly - August 28, 2014

Kickstarter Weekly - August 28, 2014

Here we are, just rolling through the month of August. GenCon is over, kids are going back to school, football season is quickly upon us, and this all means that fall is on its way. That means cold temps and the perfect weather to stay inside and play board games with friends and family! Here's a look at games that want to be on your tables in the months to come...

Let's jump in!

Let's jump in!

Featured Campaign

Clockwork Kingdom - Mr. B Games

Mr. B continues their march of big box games, having successfully funded Spurs, and Alien Uprising and getting them to market. Clockwork Kingdom is a worker placement game -which is unique to titles previously released by Mr. B, it's also set in a pretty sweet looking steampunk land as players attempt to become the next ruler of the Clockwork Kingdom. Mr. B has a great track record of delivering games as promised, and so far they've been well worth the investment! Be sure to check this one out!

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Euphoria--A Double-Take Review

Euphoria--A Double-Take Review

Today we're looking at Stonemaier Games' sophomore offering Euphoria, the dystopian worker-placement game set in a future world where it's good to keep your workers dumb and happy, not educated and angry. You win by exercising your authority on the land and placing all of your tokens on the board to show that you can keep those little people under your thumb.

Sounds like a super happy fun time right? Read on to see what we think... 

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Kickstarter Weekly - May 22, 2014

Kickstarter Weekly - May 22, 2014

Featured Campaign

Dungeon Dice successfully kickstarted last year as an adventure game played entirely with dice, players face baddies, find treasure, you know, epic hero type stuff. Well potluck games is back with an expansion to the Kickstarter hit, with Dungeon Dice: GUILDS and apparently you all can't get enough! The meager funding goal has been smashed through with 28 days left in the campaign and there have already been a TON of stretch goals unlocked with a good amount left to achieve -and there's no reason to think that they won't be unlocked. This campaign is worth checking out simply for the witty video, BUT you should check out the game too. If you already have the base game the expansion is pretty reasonable, if you don't have the original you can bundle it up with the expansion and some cool Kickstarter exclusives as well!

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Kickstarter Weekly--March 13, 2014

Well, we know we were missing in action last week and neglected to bring you our usual volume of quality content--including an installment of Kickstarter Weekly. But never fear: We're back at it this week and bringing you tons of exciting news from our favorite crowd-funding site. So without any further delays let's dig in as we bring you a king-sized version of Kickstarter Weekly!

Featured Campaign!

TuscanyTuscany: Expand the World of Viticulture - Stonemaier Games

Viticulture, the game that nearly won my (Jeremiah's) Game of the Year, is getting an expansion! This is an interesting take on tackling an expansion, where players will unlock smaller expansions one-by-one within the box until the full expansion is included into the game. It seems a clever device to slowly introduce smaller elements of the expansion instead of completely overwhelming players with a TON of new mechanics, components, and strategies. Because of these smaller modules of the expansion, players get to pick and choose their experience each time, as well.

The campaign has already blown past its funding goal and is over $150,000, which has unlocked tons of cool stretch goals, and they're pushing closer to the final goals with each passing minute! Stonemaier has carved themselves a solid place in the market with their superbly run Kickstarter campaigns and great games; this should be a no-brainer to fans of Viticulture!

The campaign ends April 9. and it will cost a pledge of $45 for a copy. You can see all the details right here!

Gone VikingGone Viking - The Flux Capacity

Gone Viking is a trick-taking game wrapped neatly around a viking theme--which apparently is a thing now. We wrote a full review of the game and think it's a lot of fun. It adds a lot of great decision-making tension to your typical trick-taking game, and plays off of the theme really well! The campaign page features all the info, including images of cards and a full pdf rulebook. They're over half way to the funding goal--which is set pretty low--and shouldn't have any problem bringing this fun little game to your table!

The campaign ends on April 1 and a pledge of $30 Canadian will score you your very own copy. For all the info you could ever hope for, click right here!

kingdom botsKingdom Bots - Giant Monster Games

So imagine that the Terminator films are ancient history, and the robots have ruled the world for some time now, and there are different factions of those robots now battling for complete world domination. Now you have an idea of Kingdom Bots. The game relies on some resource-management and area-control while being mostly "command card" driven. It's a game for 3-4 players that sports some pretty awesome artwork! The campaign has a long way to go as they are trying to hit $60,000 Canadian, but the game looks worth giving a spin!

The campaign ends April 4. And it will cost you $70 Canadian, for a copy of the game. Full details, pledge levels and sweet artwork can be found here!

kaboomKaboom! A Frantic Card Game - Potluck Games

The makers of Dungeon Dice have designed a simple, single-deck game for all ages: Kaboom. Kaboom is essentially a hot-potato type card game in which players are passing around a very cartoonish bomb and trying to get rid of it by any means available before it blows! The game looks fun and creative with cards that interact with the players' actions, making it much more than a game of straight strategy and playing the best possible combination of cards to win.

The campaign ends March 27. And it only takes a pledge of $19 to score a copy of the game! Full details and such can be found right here!

Worker placementWorker Placement - A Temp Agency Strategy Board Game - Dyskami Publishing

Worker Placement, is...well...a worker-placement game. It's a light-weight worker-placement game that even my 5-year-old did well with. We'll be reviewing the game soon, but the quick overview goes something like this: Players are the operators of different temp agencies in town trying to score jobs for their clients. They place them throughout the town to gain skills or make a quick buck. Once they have the right skills to land a job they can get the job and score you points. In a genre that has a lot of depth and weighty games, Worker Placement has streamlined the mechanics and makes for a great family or gateway game into a very in-depth genre of gaming.

The campaign ends April 10. And it takes a pledge of $40 for a copy. You can get all of the details right here!

Thanks, as always, for stopping by our little Web site; we'd love to hear about any other KS campaigns you think we should check out!

You can subscribe to TOG by filling in your email over on the right, we'd also love to connect with you on FacebookTwitterInstagramYouTube and of course there's more TOG where this came from on our Podcast!

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Kickstarter Weekly - Feb. 27, 2014

What week here at TOG would be complete without us highlighting a handful of games just chomping at the bit to make it to market and your table! So we've scoured Kickstarter and come up with these games we feel might interest you.

Featured Campaign

TowerTower: A Board Game of Bullying and Building - Ben Haskett

In Tower you're attempting to help the king of your realm build, well, a tower. Essentially a resource-management game, with a small amount of worker-placement mixed in, Tower pits players against each other as they try to rush to market to get the resources they need to complete their section of the tower. The components, and illustrations shown on the campaign page, look rich and thematic. There are a lot of stretch goals--some of which are already unlocked--and the price point makes this one pretty easy to get in on. Tower has been in development through PnP on The Game Crafter for two years, so it's safe to say a lot of kinks have been worked out; this one looks truly market ready!

A pledge of $29 will get you a copy of the game. There's plenty of time for more stretch goals to be unlocked since the campaign doesn't end until March 24. You can get all the details and see all of the components: right here!

ShipwrightsShipwrights of the North Sea - Shem Phillips/Garphill Games

Remember when we said of Asgard's Chosen "Hey it's really cool they did a viking/norse theme; there aren't many games like that." Well apparently the gaming industry has taken note of that fact. Not that we said it, but that there is a mythology out there that lies untapped and ready for the exploiting.. errr taking... Anyway. Shipwrights is a game for 2-5 players in which the goal of the game is to construct the largest fleet of warships, which lets you make lots of money, which lets you win the game.

The campaign is packed with lots of videos and stretch goals--many of which have been unlocked already!

A pledge of $44 NZD (Approx. $37 USD) will score you a copy of the game shipped worldwide, and the campaign ends March 13. You can find out all the details: right here!

piraticalThe Piratical Collection of Leather Pouch Games - Bibelot Games

This slick collection of rustic and authentic-looking games are all designed to fit within a suede leather pouch. The pouch holds all the game pieces--which are made of real marble and wood--and the pouch unfolds to become the playing area. The "board" is laser etched into the suede so it should be pretty darn durable. There are seven games to choose from with this campaign each having a different flavor of the pirate life. The down side of this campaign is the price: The components are very cool and authentic, but that makes them a bit pricey. Still, if you like pirate type games (and who doesn't!?), this one is definitely worth a good look!

One game is going to ring you up for $34, and for all 7 games you're going to fork over $217. The campaign ends on March 6. You can find all of the details: right here!

Kill ShakeKill Shakespeare - IDW Games

An area-control board game based on the comic book of the same name, Kill Shakespeare is a semi-coop game featuring some of the most historic characters from the works of Shakespeare. The game is semi-cooperative, so you'll work together but in the end you're jockeying for position to become protector of the realm.

This campaign is already funded and working toward stretch goals, including an upgraded map and custom meeples!

A pledge of $50 to get a copy - Ends on March 15, and you can find the details: right here!

Thanks so much for reading; we'd love to know if you're backing any of these campaigns, or if there are others we're missing! Let us know, in the comments below!

You can subscribe to TOG by filling in your email over on the right, we'd also love to connect with you on Facebook, Twitter, Instagram, YouTube and of course there's more TOG where this came from on our Podcast!

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2013 Holiday Gift Guide—Gamers' Games

Alright, here it is! It's our final list of gift suggestions for the 2013 Christmas season! These are games we suggest picking up for the tried and true gamer on your list. Many of these games we've played and reviewed, and others we're hoping to find under our tree in just under 2 weeks! So, here we go! Our list of gamers' games for 2013!

the dukeThe Duke—In this 2-player abstract game, players maneuver their tiles in an attempt to capture their opponent’s Duke. Simple to learn, highly strategic, and there are plenty of expansions already available.

MSRP: $40 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-122

SuburbiaSuburbia—It’s like SimCity: The Board Game. I (Firestone) am completely enamored with this city-building tile game from Ted Bezier. And with a recently released expansion, this one gets better and better. The third printing will be available in January, but you might be able to preorder with your FLGS.

MSRP: $59.99 (Find it online)

Ages: 8 and up

Review: Coming soon!

MysticaCoverTerra Mystica—This game is a beast. Lots going on. Lots of wood. Lots of variety in the various races. It’s a deep game where you’re trying to expand your race better than the others.

MSRP: $79.99 (Find it online)

Ages: 12 and up

ViticultureBoxViticulture—An elegantly designed worker-placement game that has players taking on the roles of vineyard owners. Grow, crush, and bottle your way to success and become a master, vineyard...ist?

MSRP: $60 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-NA

Mage-WarsMage Wars—Okay, imagine Magic: The Gathering, except you pick your spells instead of drawing from a deck. That’s Mage Wars. You’re two mages battling each other, using spells and creatures and equipment, but you have all of your spells available at any time. It’s deep and fascinating and very, very good.

MSRP: $59.99 (Find it online)

Ages: 13 and up

libertaliaLibertalia—This under-the-radar gem is a unique auction game where you’re a pirate captain trying to get the best treasure. You’ll play out your character cards and jockey for position.

MSRP: $49.99 (Find it online)

Ages: 14 and up

BoraBora Bora—The remarkable Stefan Feld came out with four games this year. And this was by far the best of the three I (Firestone) played. It’s a heavy Euro where you’re juggling 100 things in an effort to get VPs.

MSRP: $59.99 (Find it online)

Ages: 12 and up

Buy_Tzolkin_The_Mayan_Calendar_NZTzolk’in—This worker-placement game didn’t make our list last year because we hadn’t yet played it. Well, once we did we realized it’s one of the best ones out there. It’s innovative, tense, and so, so good.

MSRP: $59.99 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-u6

Thanks so much for reading, and have a great Christmas!

11 Ways to Tell You've Got a Gamer on Your Christmas List

Family-playing-board-game-007We understand that having a gamer in your life can lead to confusion during the holiday season. Chances are you've found yourself walking into a store, or looking at Web sites you never knew existed, and are wondering if someone is playing some sort of elaborate prank on you. So we've taken it upon ourselves to explain some of the oddities you might be experiencing this year with that gamer in your life, and hopefully make this a joyous and bright Christmas for all.

So here are 11 ways to tell if there is a gamer on your Christmas list, and a little help in figuring out what exactly it is they are talking about, or would like under the tree this year.

deck-components1—They keep talking about "Deck-Building" but you're pretty sure you've never seen them pick up a tool...ever.

It's okay, you're not imagining things. They do like to build decks, but they're not referring to an overgrown porch; they're talking about cards. Deck-building games are all the rage these days, and chances are your gamer likes them. Games to check out include: Dominion, Ascension, and the DC Comics Deck-Building Game. Here are some other deck builders!

2 —They appear to talk in a strange, secret language that mostly involves random letters and numbers : RPG, CCG, LCG, d12, d6, etc.

Most trades/vocations/sub-cultures have a certain vernacular, and gamers are no exception. Here's a few quick tips to help decipher this code: G = Game, C= Card, and d = die/dice. So in the examples above, we've referred to Role Playing Games, Collectible Card Games, Living Card Games, and 12- and 6-sided dice.

iron die3—They make your kids roll a d20 for initiative to see who gets to open the next present under the tree.

In this case, you've got a serious RPGer in your life (See #2). Sometimes a roll of the dice can be a non-objective way to resolve a dispute. Just don't let them get carried away with modifiers, or equipping support items and spells. If you want to get on your RPGer's good side, a nice custom or metal set of polyhedral dice should do the trick... Just don't ever touch them, and whatever you do, don't roll them! Ever!

4—They often refer to playing with a hidden identity, being a spy, and/or a werewolf.

Chances are they're talking about the last time they played The Resistance or Werewolf, or some other game that requires them to hide their identity from others in order to win. You shouldn't be too concerned, unless they start wearing dark sunglasses even at night. Or unless, of course, you find multiple counterfeit passports in their underwear drawer. You may want to look into the newest sensation in this genre, "Two Rooms and a Boom." You can't buy it yet, but you could print and cut the cards from the DIY print and play files. Anyone who's ever gone through that process will surely appreciate the thought AND the effort put into that gift!

plush log

5—They repeatedly refer to a certain group of people they keep calling "Settlers" and can't stop making "wood for sheep" jokes.

A word of warning here: (this may come off as snobbish) but if this describes a person you know, and they claim to be a gamer, you could be dealing with a poser here. Settlers of Catan, while a fine game in its own right, is just a few clicks up from Monopoly in the "Oh, I like board games... I've played..." category. Regardless, there are plenty of iterations, accessories, and Catan-themed gifts out there, to satisfy the unquenchable thirst of any die hard Settlers fan.

6—They measure everything in mm (millimeters).

Looks like you've got a real miniatures/wargame fanatic on your hands. You've no doubt seen them more than once with their nose deeply inserted into a 2 inch—errrr...make that 5.08 mm manual for games like Warhammer 40K (pronounced 4DK for some reason), or hunched over a table meticulously painting the highlights into every knuckle  of their Eldar Bowman's fingers, or writing thesis-length back-stories for why that particular figure has a small grass stain on its left knee. You may consider getting this gamer some art supplies, like nice model paint, or fine-point paintbrushes. Or some financial counseling so they can move out of your basement.

warhammer_fb_larp_russia_by_ghunnar-d4t4uau7—They spend countless hours constructing foam weaponry and mastering their dueling skills.

These are classic tell-tale signs of a LARPer. (We'll help you out: "Live Action Role Player.") This form of gaming takes the stakes to a completely higher level by adding in actual, physical activity to the gaming experience. Many folks who LARP can be found in the woods on weekends camping out, battling nasty orcses, and looking rather stylish while doing it. LARPers generally appreciate any accessory, medieval garb, or foam weaponry that would go well with their character's taste or clan's colors. If you want to be more practical, some camping gear, and bug spray (aka magical mist of repulsion), comes in handy, too. A word of warning: Do not attempt to go all Pinterest and make your LARPer some "snazzy" cardboard weapons or armor; such things are frowned upon by this crowd.

8—They're always discussing "Streamlined Mechanics" but the guy who works on your car is some clumsy dude named Bill.

In the gaming world the term mechanic is used to describe the way a game plays, the actions a player can do on a turn, and the way game pieces or cards interact with each other in a game. Streamlined mechanics are a way of referring to a game that is simple to play and learn, without a lot of in-depth mechanics, or actions to slow the game play down. If your gamer is into games that are streamlined, you might want to check out some simple, but fun, games like Council of Verona, or Coup. Find Coup online here.

ZombieMeeples1a9—They have a mega hypochondriac obsession with the Measles. 

They're not obsessed with the Measles; they're saying Meeples. Meeple has been slowly usurping the terms Token and Pawn for some time now. A standard Meeple is essentially a wooden representation of a person. But of late we've seen everything from Truck-eeples (in The Great Heartland Hauling Co.) to Canoe-eeples (in Paradise Fallen) to awesome monster-eeples and adventurer-eeples (in Dungeon Heroes) and even Lincoln-eeples (albeit hat-less ones, in Pixel Lincoln). If your gamer likes trinkets and such, any of the games we just mentioned will add some unique Meeples to their collection. You can also find tons of customized/painted Meeples on sites like Etsy and Ebay.

10—They don't work in HR, but they're constantly bringing up "Worker Placement."

Worker Placement is an increasingly popular game mechanic (see #8) that involves placing Meeples into certain areas of a game board to perform a certain task or gain a resource to hurtle you toward victory. If you've got a worker-placement fan, they probably already have Agricola or Stone Age, but they'd love a copy of T'zolk'in or Viticulture to add to their collection. Get Tzolik'in here.

POLLOCK_1950_Lavender_Mist11—They repeatedly confess their LOVE of abstracts, but they've said they think Jackson Pollock is a hack.

While this may seem confusing, we're unfazed by this apparent dichotomy. Abstracts are once again a specific genre of games that are, well...non-specific. They usually involve moving random pieces around on a board until someone wins for whatever reason. Very rarely do they have a theme or any sort of story-driven explanation as to why you're doing what you're doing, but they are also generally highly strategic. If this describes the games your gamer is into, go grab a copy of The Duke, RIGHT NOW! Find it online, right here!

We certainly hope that this list has been both entertaining and helpful to you. If there's something we didn't cover, let us know down in the comments!

Don't forget to sign up on the right to receive our posts via email and check us out on Facebook, Twitter, Instagram, and YouTube. You can also download our monthly Podcast on iTunes!

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Michael Coe Founder of Gamelyn Games - an Interview

20130903-084442.jpgWe’re very excited today to have a chat with Michael Coe, founder of Gamelyn Games, and designer of Dungeon Heroes, about the newest title scheduled for release from Gamelyn Games, Fantasy Frontier!

Michael, thanks for chatting with us!

So, tell us a little of the Gamelyn Games story; how did you arrive on the gaming scene?

Gamelyn Games is a rapidly growing games and toys company based out of Arizona. My wife Brittany and I started Gamelyn Games shorty after I transitioned out of Crash Games, the publishing company I had previously founded with Patrick Nickell. Brittany and I are both family focused individuals and we actually just started a family of our own! We truly share a passion for providing families and friends with awesome games and toys. We both grew up as gamers and little inventors and I’ve had a burning passion all my life to create games and share my ancient ideas… yes, I’m getting old, so we set out to make our dreams come true!

We’ve started to hear the buzz coming out of Gencon about Fantasy Frontier, but for those who don’t know the game, can you give us a quick overview?

Absolutely! Fantasy Frontier is a 2-4 player euro game that delivers an epic airship experience! Players compete for victory points by creating geographic patterns, building settlements and through aerial combat. The game boasts a synergetic package of tile placement, pattern recognition, worker placement and resource gathering.

What inspired the creation and design of Fantasy Frontier?

It all started when I was about 5 years old with The Adventures of Teddy Ruxpin! I say that jokingly but maybe there is some truth to it. I did absolutely love the airship toy and I had the whole crew! I’d be lying if I didn’t say that ever since then I had an affinity for airships. It seems every time one showed up in a new video game that game quickly became my favorite; Mario Bros. 3, Final Fantasy 2, Chrono Trigger, Warcraft 2 and many others.

In addition to my love for airships, I love map making. I began playing D&D at eleven and once I had a turn at being the DM I was hooked. I would create my own worlds vast with adventure. I’d spend hours creating maps of the worlds and their key areas and then bring them to the table for players to explore.

Fantasy Frontier is a product of my dreams to create a game of airships and cartography!

What is the “hook” for Fantasy Frontier? That is to say, what one thing about the game sets it apart from other games?

The emphasis on map making from atop a fantastic airship sets Fantasy Frontier apart! Also, the theme; as much as people have been calling it steampunk (and I take no offense to that) it is actually high-fantasy. Naomi Robinson has done a magnificent job capturing that theme.

Lastly, the integration and execution of a euro game with optional take-that elements.

Like so many indie (and established) game publishers, you’re funding this title through Kickstarter; you’ve also had plenty of success in the past bringing games to market through crowd funding. What bit of advice would you give an up-and-comer looking to kickstart a project?

Create a complete project plan that includes a pre-production schedule, marketing strategies, a production schedule, and a post-production plan. Do your research about Kickstarter, taxes, production and shipping costs, marketing costs etc. Sound overwhelming? It can be, but remember a wall is built one brick at a time.

20130903-084611.jpg

Your BGG bio says you’re also a professional actor! Whoah! Do you still act, or are you just making games for a living?

I haven’t acted in some time, but I still love it! I plan to return to acting once I am able to make games full time. I work an average of 80-100 hours a week between my day job and Gamelyn Games. Once I can cut out my day job, I’d love to return to acting.

Hypothetically speaking, if you were trying to impress someone at a party or social gathering while talking about your acting career, whose name would you drop when listing off folks you’ve worked with?

Kathy Bates, Kate Mara, Gregory Smith, Chris Pratt… I’ve been very blessed to have worked with some really awesome and really talented people in the acting industry.

What are some of your favorite games to play right now? and why?

Board Games: Chess, Carcassonne, and Agricola: All Creatures Big and Small. I really enjoy many others but these are recent visitors to the game table. Chess for the epitome in strategy and tactics that it is, Carcassonne for capturing medieval landlording in an approachable package, and Agricola All Creatures… for the breeding…lol =D

Video Games: Legend of Zelda (NES), Adventures of Link (NES) and Pilot Wings (SNES)… why? Because it they make me feel like a kid again alright, you want the truth? There it is!

Word on the street has it that Eric Vale, of Dragon Ball Z fame, will be doing (or has done by now) the voice work for the Kickstarter video of Fantasy Frontier. Any other cool surprises you can tell us about coming during the campaign?

The coolness of Eric Vale doing Fantasy Frontier is a hard act to follow. I am working on some fun ideas for the campaign stretch goals but can’t let the cat out of the bag quite yet.

20130903-085047.jpg We’ve had some conversations offline about the review we wrote for Dungeon Heroes. We wanted again to thank you for understanding our point of view. We’re also very curious if there are any plans for the future of Dungeon Heroes? Dungeon Heroes has a very bright future! The game has been received tremendously and the stores can’t keep it on the shelf. This is all fuel for the 4 player version I am currently working on. I’m also exploring additional expansions to the current 2 player system. So, lots of good stuff in development. Dungeon Heroes lends itself well to expandability and my well of creativity for it is deep.

So what does “down time” look like for the Coe family? Or do you get much of that? I make time for “down time” because that is the time I get with my wife and daughter, the two most meaningful aspects of my life. We spend time going to the park, the mall, going out for dinner and even sometimes the arcade, Jolene (my daughter, 10 months old) loves going out and meeting other kids and seeing the wonderful world we live in. We also spend good quality time at home just relaxing and playing with Jolene, teaching her new things. She just took her first two steps the other day! Good times!

Okay...5 Questions/5 Words (or very short phrases) to answer them! Aaaand GO!

• Favorite dirigible? Ooo… that’s tough… I’m going to cop out and say that I love them all equally. They are all my babies after all. =)

• Favorite urban legend you wish was actually true? LOL! I don’t wish any were true! That’s just macabre! There are lots of fairy tales I wish were true though.

• Best part of an Oreo—Cookie or Stuffing? The 10 year old me would have said the stuffing, but the current me has grown an appreciation for the synergy that the stuffing and cookie have together.

• Favorite toy when you were a kid? Wow, that’s a hard question. I was big into toys as a kid, but I think I loved my Ninja Turtles and Jurassic Park collections the most.

• Name of your first RPG character? Jolene, a Paladin in D&D advanced 2nd edition. Also, the name of my mother and now my daughter. ROFL… wow I’m a geek, bad!

Michael, thanks so much for taking some time for us, and congratulations on all of your success so far!

For more information on Fantasy Frontier you can follow this link RIGHT HERE to the Kickstarter campaign, or visit www.GamelynGames.com.

Thanks for reading, and don't forget to look for us on Facebook, Twitter, Instagram, YouTube AND now on our very own podcast!

Princes of the Dragon Throne—A Review

photo (10)- By Jeremiah Clever Mojo Games has, along with designer Fred MacKenzie, put together a large-scale board gaming experience that is truly unique...while somehow familiar.

In Princes of the Dragon Throne players assume the role of one of the overlooked princes of the recently deceased Dragon King in the land of Lo'en. Beginning with a small amount of loyal followers you'll attempt to gather resources, persuade prospects to join your forces, and earn favor of the guilds throughout the kingdoms. Which prince among you and your siblings will rise to power and take the throne? Only time will tell.

The Components

The game comes with oodles of game bits, cards, and a huge game board. To be more specific there are:

216 custom miniatures - 80 Supporters - 60 Dragon Lords - 4 Dragon Princes - 72 King's Guards

179 Punchboard Chips - 84 Guild and Score Markers - 95 Resource Chips

157 Cards - 36 Dragon Prospects - 36 Citizen Prospects - 40 Starter Deck cards (4 decks of 10) - 36 Guild Favors - 6 Clan Favors - 2 Deck Title Cards - 1 Bargain With the Giant card

4 Player Aid Sheets

2 Custom Sorcery Dice

1- 22" x 33" Game Board

And of course the Rule Book

There is no apparent sign of either a partridge or a pear tree.

Setup and Overview

photo (9)The board is separated into 6 kingdoms (Humans, Elves, Sorcerers, etc.); each kingdom is made up of 6 guilds (Merchants, Shepherds, Warriors, etc.). There is also a space for a prospect card (either dragon or citizen) in each kingdom. Surrounding each guild in every kingdom are 5 slots for Supporters or King's Guards. To setup the game: - Place 2 King's Guards in every guild (this will use all of them). - Give each player their starting deck of 10 cards. - Take 3 Dragon and 3 Citizen prospect cards, shuffle them, and place one in each kingdom. - Give each player three of each resource type (Gold, Sheep and Influence). - Each player then takes 5 of their Supporters (placing the rest to the side for now),all of their Dragon Lords, and their Dragon Prince.

Players shuffle their starting deck, draw five cards, and the game begins.

There are lots of stacks of cards, and resources, and so forth, so the bigger the table the better!

photo (8)

Game Play On a player's turn he or she can perform one of a possible four main actions, and a number of additional "King's Guard Actions," provided they have a King's Guard to use.

The four main actions are as follows:

Gather Resources—All the cards have two main functions, and gathering resources is one of those. On their turn players can play up to three cards from their hand and gather the amount of resources listed on them from the pool. If there are none left in the pool, you start pillaging them from other players, taking one at a time from each player moving counter-clockwise.

Recruit a Prospect—Once you've gathered enough resources, you can then begin to recruit prospects from the game board, by paying the value listed at the very bottom of the cards available. When you recruit that card, you snag another Supporter from your reserve pile; you also potentially score points (if there is a claw icon next to the cost). And if that wasn't enough, you get to remove a card from your hand or discard pile from the game!

Deploy Supporters—You can deploy up to 2 Supporters a turn, using two different cards from your hand. A Citizen card will give you two icons, which offers more flexibility; you can play a Supporter either in the matching Kingdom, on any guild, or on any matching guild in any Kingdom. Dragon supporters are locked into one Kingdom, on any guild, but they remove a King's Guard from the guild they are placed in (which goes into your reserve for later). Dragons also require you to feed them a number of sheep from your resources when you deploy them. You also can't deploy them where there are no King's Guards...

Maneuver Supporters—Finally if you choose to maneuver Supporters, you can move up to two of your Supporters from anywhere on the board to anywhere else on the board. This is great for taking over guilds, but also leaves guilds open for being taken over by other players... Speaking of taking over guilds...

If at any time you have more Supporters than any other player (or King's Guard) in a guild, you gain control of that guild. You get to place a spiffy token on it, score two points, and gain a guild favor card into your deck to use one time (and then it goes back into the general supply of guild favor cards). And you get to place one of your Dragon Lords into one of the houses around the Dragon Throne (either matching the color of the kingdom or guild that you just took control of).

After (or before) you've done one of those four main actions you can also use a King's Guard action (as many times as you like... provided you have a King's Guard to use).

The King's Guards that you gain by deploying Dragon Supporters allow you to do a few things. - Place 2 new prospects (if you don't like any that are out there). - Place 1 prospect card back on the top of a stack (if someone covered up one that you like). - Discard any number of cards (you still don't get to draw back up until the end of your turn, but it gets you through your deck faster).

You may also play one, and only one, Guild Favor card during your turn.

When your turn is over, draw back up to five cards (if you've played any) and the next player begins their turn by placing new prospects from either the Dragon deck, or the Citizen deck (their choice) if there are any empty slots, and then they proceed to take their turn.

Parliament—One last feature of the game is Parliament. Whenever a player's scorekeeper passes a red spot on the score track (at 6, 13, 21 etc.) parliament is held and players take turns placing their Dragon Prince in a house (starting with the player in last place). Each house has its own house bonus, which will give the player a special edge, or action, on their turn. When the next number is reached you do it all again.

The Goal and Game End—The goal is simply to score more points than everyone else; the game ends when all the spots in the Houses around the Dragon Throne are filled.

photo (11)Thoughts and Recommendations -

Family/Party Game? Uhmmm about that. No. The game isn't hard to learn, but there are tons of aspects to grasp before even beginning to strategize. This one is not for the kids.

Youth Group Game? Not really. The setup is lengthy, the gameplay is lengthier (about 2 hours, once you've learned the game), and it doesn't lend itself to a big group setting.

Gamer's Game? Absolutely! This may be the very definition of a Gamer's Game! Intricately woven mechanics, rich back-story, and tons of pieces-parts—the more I learned about the game the more I loved it!

Components—I can't really speak to the final quality of the components; I was sent a prototype of the game with good ol' fashioned wooden meeples. But I will say this: Even the "rough draft" style of the meeples was pretty fantastic, and the renderings of the finished minis look splendid! Clever Mojo is going all out for this one, folks!

Gameplay—There's a lot to take in. I've played with 2 players and with 4 players, and if you're in a 4-player game it can get a little sluggish if folks don't plan ahead. That being said, there are a ton of different decisions to make on each turn; just choosing which of the four main actions you're going to take can be a painstaking process! "Do I buy up that card before someone else does, or do I deploy Supporters while I've got this dragon in my hand, or do I save up resources so I can get that awesome dragon??" There's a ton of planning and a ton of decisions to make on each turn, so be ready to make threats of bodily harm to those who are lagging behind.

If I had any small complaint about the way the game plays, I'd have to say I don't know how well I like the Maneuver Supporters action. It seemed a little too free, with being able to (in a Risk-like fashion) move your Supporters around and conquer guilds. Yes, there was a risk (pun intended) to getting that reward, but I felt it could have used a little tweaking.

Artwork—Again, what I had my hands on was a prototype, and I don't know how close to final everything was. But the cards already looked fantastic—lots of great detailed illustrations, and not one was like the other. Each Dragon and Citizen featured a name and a bit of flavor text; a lot of work went into the thematic realm the game is placed in. Beautifully done.

Overall—With elements of deck-building, worker-placement, and area-control—and finding a great balance and synergy between the three, while throwing in a pinch of resource management—Princes of the Dragon Throne combines the best of your favorite game genres into a large-scale board game. Simply put: It's epic!

We'd like to thank Clever Mojo Games and Game Salute for loaning Jeremiah a prototype of the game; this had no effect on the content of this review.

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Also you can find all kinds of Theology of Games goodness on Facebook, Twitter and Instagram! Check back soon as we interview Fred Mackenzie and his brother David Mackenzie, the brains behind Clever Mojo, Game Salute, and Princes of the Dragon Throne! Coming tomorrow! (June 5, 2013!)