Kickstarter Weekly - November 20, 2014

Kickstarter Weekly - November 20, 2014

Ok.... Maybe today it's more like Kickstarter Monthly... But let's put all that behind us and look at all the awesome Kickstarters that are happening right now as we speak!!!

Featured campaign!

oddball Aeronauts 2: Double the Trouble - Maverick Muse Games

This expansion of the original oddball Aeronauts brings two new factions into this battle of dirigibles. oddball Aeronauts 2 acts not only as an expansion, but as a stand alone version of the base game. The biggest, newest feature of the expansion is that you can now play 3 and 4 player games in two new variations of the game -both are pretty fun. We'll be reviewing this title momentarily and you can read our preview of the original game here.

 

Read More

Kickstarter Weekly - Sept. 4, 2014

Kickstarter Weekly - Sept. 4, 2014

Let's do this! There are a lot of really great projects to take a look at this week! And we've rounded up a few for you to check out!

Featured Campaign!

Skyway Robbery - Phillip duBarry/Game Salute

Form a gang, grab some gear, bust gang members out of the brig, and pull off some heists! Skyway Robbery is set in a steampunk aeronautical world as players travel in a sweet zeppelin-looking jobby and try to become the most reputable and rich gangster. This one has been in development for years and it looks like that time has paid off. Check out our interview with designer Phillip duBarry right here, and check back soon for our preview!

Read More

12 Realms Heads to Germany

packshot_grossA few weeks ago we told you about the Kickstarter for the 2011 Best Print and Play nominee 12 Realms. Well that campaign was super successful and things stateside are well under way to get the game to market. We just received word today that the game has been brought to the German crowd sourcing site spiele-offensive.de. No, this isn't a site for offensive games; it's basically a German version of Kickstarter. karten

It seems like a lot of extra effort to go through another campaign and have the game published in two separate countries and in two different languages. But I think that's what's intriguing to me about this situation; Mage Company isn't just taking the easy road. They're doing what they can to get the game into the hands of their fans, and go the extra mile to help them save a little cash in the process. That is customer service that is rarely seen!

You can check out the campaign right here.

And as always thanks for reading, please tell your friends, family, loved ones and even  your worst enemies about us! And don't forget to follow us on Twitter @TheologyofGames and like us on FaceBook!