Looney Labs Launches a Kickstarter!

A few days ago the folks over at Looney Labs, headed up by Andy Looney, launched a Kickstarter campaign for the deluxe edition of "Are You a Werewolf?" If you haven't played the original game, it's essentially a werewolf version of the classic party game "Mafia," but uses cards to assign roles instead of an Moderator-type person. The deluxe edition, is actually pretty clever. It uses those little picture viewers they try to sell you at every theme park in the world. So instead of being handed a card, that could be marked/nicked up, you grab a picture viewer, take a peek and see who you are. I imagine these picture viewers could get nicked up too, but I would think they would be more durable, and it's pretty much impossible for someone to "accidentally" look at another players role.

Personally, I'm a fan of the old school Mafia game, but this could be a cool way to facilitate a Mafia game, instead of the old "if I tap you on the head you're the Mafia..." routine.

You can check out the Kickstarter page RIGHT HERE.

And as always, thanks so much for reading our little blog, we truly appreciate your support!

Bring Your Goggles - Mars Needs Mechanics Trailer

In the sentiment of the day, we thought we'd post the Mars Needs Mechanics teaser trailer here for you to check out. It's chock full of really cool imagery and makes us pretty excited for the game!

If you haven't read it already you can check out our interview with MNM designer Ben Rosset right HERE!

http://vimeo.com/48074144

And backers...the title hits Kickstarter Aug. 31!

Mars Needs Mechanics--An Interview with Ben Rosset

Last week, game designer Ben Rosset took a few minutes to answer all the burning questions we had about himself, his new game Mars Needs Mechanics, and the meaning of life. How did you become interested in designing board games?

I always loved playing board games from a young age. In junior high school, I asked my teacher if I could design a board game about a book instead of doing a book report. She said yes, and the game was a big hit! More recently, though, I need to credit my good friend Mike Swiryn, an amazing designer. We had been hanging out and playing games quite a bit (this was about 4 years ago). Then one day, he said, “Dude, check this out. I designed a game!” And that was it. From that moment on, I knew I wanted to get into board game design. I went home that night and wrote down some rules for an idea I had, and I was on my way. I haven’t stopped since.

What sparked the vision for Mars Needs Mechanics?

My goal was to make an easy to learn Economics game where players could only indirectly control the market price of goods, and where players would have to predict the behavior of everyone else in order to be successful. That led to the “Sales Order Line,” the driving force behind Mars Needs Mechanics. It’s a unique timing mechanism for controlling the price of the game’s components (Boilers, Wire, Lenses, Piping, etc), and it's what makes the game hum. People really love it. Its something new, and it’s a very simple system.

So, the Berkeley Breathed book and subsequent Disney film Mars Needs Moms didn't come into play? Or are you tired of being asked that?

No, Mars Needs Moms didn't come into play. To be honest, I didn't even know about that film (which I hear was a flop) before I named the game Mars Needs Mechanics. However, I did know about the 1967 film Mars Needs Women. It was more a play on that than the Disney film. And yes, people ask me this question a lot, but its ok...we invited the question when we decided on the name. If anything, its helped to spark a bit of interest in the game.

How did you land at Nevermore Games?

I was a slow-comer to social media, but I must credit Twitter here! Twitter recommended that I follow Nevermore Games. That’s how I first connected with them, about 3 weeks before PrezCon in February 2012. I met Bryan and John at PrezCon, they played the game, they loved it, and a week later they called me to say they wanted to publish it.

Mars Curiosity, legit, or TV studio production?

Legit all the way. I have faith that Curiosity is really on Mars. It would be too big of a production to fake it. They’d never keep everybody quiet. I’m now following the Curiosity Rover on Twitter, but I’m also following the Sarcastic Rover, a spoof of the real thing. They’re both great.

What are the top 5 games you're playing right now, and why?

With all the time we’ve been spending with Mars Needs Mechanics, I haven’t had much time to play other games. So I’ll give you three. First, I’m playing States: After the Fall. It’s an unpublished game by Mike Swiryn, Aaron Winkler, and David Golanty. I won’t give too much away about the game, but I know it's received tremendous feedback from publishers at conventions, and I suspect it will get picked up by a publisher very soon. After that, I’ll say For Sale, by Stefan Dorra. This is a game that has been on my list to try for quite a while, and I finally did a couple weeks ago. Short, simple, and addictive, I loved it right away. Third, Agricola is always on my list. Its still my favorite Euro game, and it's hard to imagine it ever getting knocked out of my top 5!

Is Mars Needs Mechanics your first game design, or are there others we should be checking out?

Its my first design that’s being published, but stay tuned. I’m working on others, and hope to be lucky enough to have more games published soon!

Other than "42," what is the meaning of life, the universe, and everything?

Wow, this is a great interview! I’m quite confident that I will get closer to the answer to this as I get older, though I’m humble enough not to believe I’ll ever know it all. But for me, the meaning of life is to contribute as much as we can toward the increasing of peace and happiness, and as much as we can toward the cessation of suffering in the world.

Ok, the next 5 questions only require a one word response. The answer will explain it all!

Star Wars, or Trek?

Spaceballs

Favorite color?

Green

Marvel or DC?

DC (because I live there)

Aslan or Gandalf?

Aslan

Favorite pizza topping?

Artichokes

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Mars Needs Mechanics launches a Kickstarter campaign on midnight Aug. 31! As soon as we have a link, we'll post it here for you! But for now, click here if you want to check out Mars Needs Mechanics!

Our thanks goes out to Nevermore Games and Ben Rosset, you can follow them both on Twitter, @BenjaminRosset and @NevermoreGames. And of course we thank you, our readers, for your support!

Rob Daviau is Leaving Hasbro

According to a report on Game Salute News, Rob Daviau, the design genius behind some of Hasbro's best games—including Heroscape and Risk:Legacy—is leaving Hasbro next month. He'll be starting his own board game design and consultation company called IronWall Games. This is terrible news for Hasbro, but excellent news for the rest of the board game community, as Rob's free to design, unfettered from the constraints surely put on him by a large, for-profit company. (The downside is that he won't have that large company's money to help make some ideas a reality. Something like Heroscape from scratch would be almost impossible, I'd imagine.)

We look forward to seeing what Rob has in store for us. Thanks for reading!

When We Last Left Our Heroes...

It's been a busy week here following Gencon (which we didn't go to...). So once again we've wrapped up all of our posts from the week and put a pretty bow on them for you! Here they are! Monday we checked in with those who DID go to Gencon!

We also took a look at some exciting news coming from Fantasy Flight Games!

Jeremiah took a cheap shot at a kids game.

We discovered that Dominion was being digitized!

Jeremiah reviewed the audacious "We Didn't Playtest This At All!"

Firestone brought us some news about the new Resistance!

The Heartland Hauling Co. Hit its first stretch goal and we got to peek at their meeples!

And Jeremiah reviewed the spaghetti western card game BANG!

It's been a busy week, but a great one! Thanks so much for all of your support and for reading our little blog! We've got more reviews, news and an interview with Ben Rosset, designer of "Mars Needs Mechanics" coming at you next week! If there are any games you would like us to review, or find more news about feel free to leave 'em in the comments below! The weekend is coming, what games are you playing?!?

Heartland Hauling More Kickstarter News!

A few weeks ago Scott interviewed "The Great Heartland Hauling Co." designer Jason Kotarski, as he and game publisher Dice Hate Me Games kicked off their Kickstarter campaign to get the game into production. Since then they've hit their funding goal and they have also reached their first stretch goal! That means they've raised enough cash to include the Truck Stop INspansion. A feature of the game that will allow players to upgrade their rigs, give them special abilities, and hopefully an edge on other truckers while they're trucking cross country.

Last night we got a sneak peek at the next stretch goal for the project: truck meeples! Oh, and you can't have the orange one...it's mine.

Check out the Kickstarter campaign here.

And check out our interview with Jason here.

The New Resistance Hits Kickstarter

Well, it's official. The "sequel" to The Resistance has a Arthurian theme—and it's now live on Kickstarter. A mere $20 gets you The Resistance: Avalon delivered to your door—plus whatever promos and stretch goals they come up with before the campaign ends in 22 days. One of the promos is a set of anime cards you can use to replace the character cards in the original game. Unfortunately, some of the characters are the stereotypical anime women with ridiculous proportions—like Dolly Parton in zero gravity. Also, one of the characters in the new version is Merlin, so if you're put off by any sort of "magic," you'll want to stick with the original game. A surprise announcement that coincided with this one was a 2nd edition of the original game, that features a larger box (so they can get the game into department stores), and upgraded components, such as a superfluous tableau for each player. The gameplay is completely unchanged, otherwise.

We're ridiculously excited for this game. What about you? Thoughts on the new direction? Thanks for reading!

Dominion Goes Digital

The game that pretty much turned card games on their ear a few years ago is not only getting a new expansion, but it has also been announced that there will be an iOS, Android, and online version of the game releasing soon. Now you won't have to wait to gather your friends together to buy that Duchy; you can do it on the interwebs! The digital version of the game will feature single player vs. bots, multiplayer online (w/friends or random strangers), or a new "Challenge Mode" designed in conjunction with game designer Donald X. Vaccarino and app devs goko. You'll be able to play on your iPad and Android tablets, as well as from your browser via goko.com as well as on Facebook, and in Google+ hangouts (if anyone still does that). While they have given us an iPhone screen shot, there is no word on if there will be a version that scales to fit the landscape of the iPhone, or other non-tablet devices.

Goko is in the beta phase of testing right now! I've applied for the beta, and so can you.

For full details, updates, screen shots, and info on the beta test click here!

Are you already beta testing this? We'd love to hear about it, leave it in the comments!

GenCon News from Fantasy Flight Games

I think it's safe to say that one of our most-anticipated games from the GenCon was the new Netrunner reboot from Fantasy Flight Games. Apparently we weren't the only ones, because reports out of GenCon are that they sold out of every copy in less than an hour--they had to have some overnighted to the convention just to have a few more scraps to sell. This one might be big... They released The Hobbit large expansion for The Lord of the Rings: The Card Game—one of our favorite games—and they announced that the next big expansion will be Heirs of Numenor, and another cycle of Adventure Packs.

And this might be old news, but it was new news to me: There's a Star Wars LCG in the works—and it'll be out by the end of the year! My poor wallet!! I don't know how I'll possibly keep up with three LCGs—plus all of the other new games.

Anyway, we'll keep you updated on news as it's released. And thanks for reading!

We Didn't Go to Gen-Con

So last week while Jeremiah was on vacation with his family, and Firestone had his own sort of busyness at the day job, the rest of the gaming universe had a little party called Gen-Con. Pretty much the Mecca for gaming geeks world over. There were more than a few games that launched/premiered at the con, and I'm sure more than a few surprises along the way. So today, we want to hear from you! What were the highlights of Gen-Con? What titles delivered the goods, or fell flat? And more importantly what were the sleeper games that no one knew about? Did you compete in any of the organized tournaments during the con? Did you win? Please, please tell us all the juicy bits! Leave 'em in the comments below! Thanks everyone! Hope you had a great time at the con!