Kickstarter Weekly—June 11, 2013

We have a ton of Kickstarter News to bring you this week, so let's jump right in! Ejipt

Ejipt: Race for Treasure

Sam and Clayton, founders of Laboratory, have launched their second Kickstarter with a fun-looking race game. The game looks streamlined and quick-playing. Plus we liked the natural thematic tie in of using a pyramid shaped d4 for the game! $27 gets you in on the race for treasure! Find it here.

 

Drive them BackDrive Them Back

A card-battle game, Drive Them Back pits players against advancing hordes attempting to drive them back—they must stave off the onslaught. Players can lose the game together, but only one can win! Stay tuned for our review of this one! $27 will get you your own copy of the game. You can find the campaign here.

 

 

 

 

 

Monster Mansion

Escape from Monster Mansion A social, adventure card game that has players scrambling to escape a creepy old mansion filled with tons of classically themed monsters! There's plenty of weapons and items to help you along the way! A $25 pledge will get you in on the fun! Check out the campaign here!

 

A slight diversion...

MagiFrontBanner.largeRandy Blackwell of Lamplight Media

Randy Blackwell is looking for funds to bring more Christian art and novels to Dragon Con. Based on the universe of Rise of the Magi, Randy was lucky enough to snag an exhibitor booth at the giant con this year, and needs help bringing more material to market. There's tons of rewards for those willing to chip in! Check out the campaign here.

Whaaa Happen?

KrampusLet's Kill Krampus

Every now and then there's a Kickstarter game that looks like it should make the funding goal based solely on its creative theme. Three Fates Games, however, fell well short of their goal for Let's Kill Krampus, which revolves around the Austrian mythos of the Krampus. Krampus is allegedly some sort of weird kin to Santa Claus, but instead of withholding gifts from the naughty girls and boys, he just eats them instead. The game was based around a pre-constructed RPG in which one player was Krampus (or the game master) and the others were children plotting the demise of Ol' Krampus. But we won't see it, because it failed to fund. I'm guessing the funding goal might have been a bit lofty, maybe they'll re-tool and give it another go. You can check it out here.

 

Funded!

Buttonshy's upcoming Kickstarter

Storyteller Cards

And finally, our good friend Jason Tagmire has a happy ending to his Storyteller Cards campaign—and knocked off two stretch goals in the process! This was Jason's first campaign (and soon-to-be-first release) for his Buttonshy brand. Find out more here.

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Kickstarter Weekly--June 3, 2013

Well we're starting another week here at TOG, and we've got another bundle of Kickstarter news to leave on your doorstep, including some sneak preview action, and the looming suspicions of a campaign that may not see fulfillment. But let's start with some happy news

Princes of the Dragon Throne - Clever Mojo Games

photo (11)Fred Mackenzie has spent the last three years developing this epic, large-scale board game, and Clever Mojo Games, along with Game Salute's Springboard division, have finally launched the campaign to bring this gem to market. I (Jeremiah) have played a prototype of the game, and trust me: You're going to want in on this! The only downside is the $100 pledge it will take to get a copy of the game. Check out all the details here. And be on the look out for our full review next week!

SnowdoniaSnowdonia - Indie Boards & Cards

The same publisher who brought The Resistance to the people has successfully funded this new worker placement board game. A pledge of $54 gets you a copy of the game which is a discount over the $70 MSRP once it hits shelves. Check out the full details here.

epic death box

Epic Death - Waits in Graves Games/Game Salute

We told you about this campaign a few weeks ago. The title will be funded, blowing past the initial goal, and with 11 days left they're just a shade over $2,000 from hitting the final two stretch goals, and unlocking some epic custom dice. Again, $35 gets you a copy of the game. Right here is where you'll find the details of the campaign. Stay tuned for our full review coming soon!

Sneak peek!

Ancient Terrible Things - Coming soon to Kickstarter!

Ancient Terrible Things - Pleasant Company/Game Salute (Do those guys every sleep?)

Can't say much about this game just yet, but it is a press-your-luck dice roller set in a pulp-horror universe. Expect it to hit Kickstarter soon, and again check back for our full review!

Odins RavensAnd finally, as we reported last week, there is still no sign of Works LTD, who successfully campaigned for funds to release a second edition of Odin's Ravens. We've heard that Kickstarter has reached out to Works LTD after many backers have expressed concern, and we will be keeping an eye on things and let you know as soon as anything develops.

Thanks so much for reading. Are you backing any of these? Let us know! Are you backing anything we should know about? Sound off in the comments! As always, we'd love it if you would subscribe to the blog over on the right ----> And don't forget the buckets of fun being had on our Facebook, Twitter, and Instagram pages!

Have Odin's Ravens Flown the Coop?

Odins RavensA few months ago we featured "Odin's Ravens Second Edition" in a Kickstarter Weekly piece. The campaign was created by Works LTD. who has seen success with one other game campaign, and a few less-than-successful campaigns with some audio/recording gear.

The campaign closed on March 5, 2013 and reached pledges of over $22k. The date provided by Works LTD. to get the game to market is sometime in August of 2013. But a growing number of backers have become concerned because Works LTD. hasn't given any further updates since March 5th when they announced the successful funding of the campaign.

We're not suggesting Works LTD. took the money and headed for Mexico, never to be seen again. But what we really know right now is, well...nothing, and that's what the hub-bub is about. No, the game isn't past delivery date, and there wasn't a "Dear John" note left on the backers' doorsteps. But there haven't been any signs of life coming from Works LTD; it's like they've gone all Willy Wonka and disappeared. Seth—the guy behind Works hasn't logged onto the Geek since March, they haven't tweeted since March.

We all understand that life can happen, and I, for one, certainly hope that nothing tragic has befallen anyone within the ranks of Works LTD; but in the world of 2013, with all of our connected-ness and technological doo-dads, it certainly seems that the easy and professional thing to do is to shoot a quick update to your backers and put their minds at ease.

Here's hoping the ravens haven't flown the coop, and that Works LTD will update backers soon!

Did you back this game? Sound off: On a scale of 1-10, how worried are you that you're not getting your game?

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The State of Euphoria—An Interview With Jamey Stegmaier

Box FinalOne of our earliest interviews here at Theology Of Games was with Jamey Stegmaier, and we’re privileged to have another chance to talk with him as he’s halfway through his latest Kickstarter project: Euphoria.

Jamey, thanks for talking with us. First, how are things going with Viticulture now that it’s in people’s hands?

Hey guys, thanks for having me back. It’s been a pleasure reading your blog over the last 9 months. As of this writing, Viticulture has an 8.12 rating on BGG, so that’s definitely a great start. Of course, it’s about much more than a rating—it’s about creating memorable, fun, sometimes nail-biting moments around the table with friends and family. From what I’ve heard, we’re definitely achieving that goal so far.

I (Firestone) have had a chance to play the finished Viticulture now, and it's definitely a solid game. Well done.

What are some of the lessons you learned through your Viticulture Kickstarter campaign?

A LOT. :) In fact, I’ve been writing a series of Kickstarter Lessons on the Stonemaier Games blog over the last four months to help other project creators learn from my mistakes and insights. Here’s a small tidbit that I don’t think I’ve mentioned elsewhere: If you’re making a board game in China (or anywhere), just because it’s on the boat does not mean the boat is leaving. The boat doesn’t leave until it’s full. To extrapolate that to Kickstarter, don’t tell backers that something will happen. Tell the things that have happened. Otherwise you’re going to run into some frustrating delays that require backtracking.

How do you feel about already successful game companies (and Hollywood, now!) using Kickstarter to finance projects?

Nice topical question! You know, I’m all for any Kickstarter project that builds community and relationships. I’m against any Kickstarter project that is all about the money, whether it’s a $500 project from Local Artist Guy/Gal or a $5 million project from a celebrity. But if you’re building something together with people, I’m all for it.

OracleYou recently launched a Kickstarter for your new game: Euphoria. Can you tell us about the game?

Euphoria is a dice worker-placement game set in a dystopian world. The numbers on your dice represent their knowledge, which has varying impacts on the game depending on your special abilities (on recruit cards) and the other dice that have already been placed on the board. It’s a meaty game with a lot of replayability. If you like Alien Frontiers, Tzolk’in, and The Manhattan Project, you’ll like Euphoria.

So what’s the “hook”—the thing that’s going to make Euphoria different from other worker-placement games?

I’d say that element of knowledge is one of the big hooks of the game. The numbers on your dice thematically and mechanically mean something, and yet there’s very little luck in the game. The other aspect is the flow of the game. There are no rounds and phases, no seasonal upkeep costs or anything like that. Once the game begins, it doesn’t stop unless someone has to get up to go to the bathroom (which doesn’t happen often because the game plays in almost exactly 15 minutes per player once everyone knows how to play).

Why did you choose a dystopian theme?

I really, really love dystopian fiction. Ready Player One, The Giver, The Hunger Games, Children of Men...I think the theme has always been in the back of my mind. But what really brought it to life was something that happened during the creation of Viticulture. I was playtesting the game last year when I stopped to think about who the little workers were. They had no personality—they did whatever I wanted them to do without complaint, blissfully unaware of their bleak existence. And it hit me: Every worker placement game is a dystopia. And thus the idea was born.

Why do you think people are so draw to dystopian themes in literature and film?

I think we see a lot of ourselves and our society in dystopian fiction, but to the extreme. That often makes for really interesting fiction. I personally love the element of discovery in dystopian literature. How does the world work in the future? What caused such drastic changes? What can we learn from the extremes presented in the book?

Registry of Personal SecretsWe're so glad you hit the stretch goal that gets us those cool steampunk dice—those are awesome!

Thanks! I’ve played the game with the samples a few time, and for some reason they’re just way better than normal dice, even though they’re functionally the same.

You mentioned that this game “incorporates mechanical elements” from The Resistance. WHA?! (That’s our excited way of asking: “What, pray tell, does that mean, exactly?”)

Before you get too excited, let me explain. :) The comparison is that just like in The Resistance, you don’t know whom you’re aligned with in Euphoria, and there is some amount of bluffing to make people think you are someone you’re not. Basically, each player starts the game with an active recruit and a hidden recruit. The hidden recruit could be one of any of the factions in the game, and you activate that recruit by reaching certain thresholds in the game that can be triggered by any player. Thus at any point, you might be helping another player unlock their hidden recruit without realizing the folly of your ways. It is different than The Resistance, but I think there is definitely a common bond there.

I love the artwork for the game—so many games these days seem indistinguishable from one another, but that certainly isn’t true of Euphoria. How closely did you work with artist Jacqui Davis to drive the aesthetic?

Jacqui is really fantastic. Basically, I told her the story of the world of Euphoria, and she took it from there. She created a unique style for each of the factions, both in terms of architecture and clothing. I can’t speak highly enough of her visual creativity.

Your press release mentions you playtested the game with more than 60 people. How do you know when you should let someone’s opinion affect your game—how did you decide what input to listen to and what input to ignore?

Well, let me clarify that point: The game has been blind playtested (i.e., without me present) by over 60 people. They were all Viticulture backers who volunteered to help with Euphoria. I, of course, playtested the game tons of times with Alan and other local friends, but we’re not included in that 60+ number. I would say that I listened to all of the feedback, and then I’d try to get to the core of what they were saying. Sometimes it resulted in a mechanical tweak; other times it required a graphic-design change. And sometimes I didn’t do anything with the feedback. But I learned from everything they said, and I think the game significantly benefited from their input.

pic1653415_mdWhat are some things that changed from the original prototype?

Here are two specific examples:

  1. Retrieving workers is a big part of the game. On your turn you either place a worker OR retrieve any/all workers—you choose one, like in Tzolk’in. In Euphoria, you have a choice to feed your workers or not when you retrieve them. Feed them and you gain morale; don’t feed them and you lose morale. Simple enough. But I made it WAY too complicated early on. There was this big chart on the board that told you how much you had to feed each worker and how much morale you would gain or lose as a result...it was too much. So based on the feedback I received, I simplified it so that the number of workers you retrieved didn’t matter.

  2. The allegiance track improvements are a prime example of the value of blind playtesting. The allegiance track is essentially a tech track that any or all players can benefit from, depending on their active recruits. Once you reach certain tiers on the tech track, you unlock new bonuses. Again, simple enough. That is, if you designed the game. If you didn’t, the allegiance track bonuses were way too much to remember, and they were often forgotten. So we simplified the bonuses, added a new bonus that triggered at the end of a track, and added tokens to the game to help players to remember to take the bonuses.

I know you’ve got plenty on your plate as this campaign winds down, but are there any other games on the horizon that you can share?

I’m working on a few ideas for an 8-player game, and I always have Viticulture expansions on my mind. Alan is working on a Prohibition-themed game.

Oracle5 Questions with 1-Word (or Phrase) Answers:

  • Who’s your favorite comedian? Seinfeld

  • What’s your favorite line from Shakespeare? How beauteous mankind is! O brave new world. (The Tempest)

  • Have you read Kirinyaga by Mike Resnick? I haven’t! Should I?

You should! It’s a utopian novel—series of short stories, actually—that is one of my favorite books. It’s just beautiful.

  • What is your favorite Proverb? Proverbs 25:16. "If you find honey, eat just enough—too much of it, and you will vomit."

  • A strange old man with a kind face knocks on your door one day. When you answer, he takes his hat off, holds it gently against his chest, and says, “Jamey, you don’t know me, but I sure know you. I’ve been watching you for a long time now—since you were a boy, really—and I’ve decided to give you a gift...though you might think of it as a curse. For the next year, you can only eat one thing for lunch—the exact same thing. You can try to make or order something different, but it will always change into this thing. So I’m going to ask you a question, and then I’m going to walk away. You’ll see me again in 14 years, but not before then—so don’t try to find me. Now Jamey...what is that thing you want to eat every day for lunch for the next year?”

I have a strange temperament at lunch...if I don’t eat protein, I get woozy. So I’d have to ask the old man for shrimp tempura sushi. I don’t think I’ll ever get tired of that.

Jamey, thanks so much for answering these questions for us!

I (Firestone) was seriously impressed when I got my copy of Viticulture recently—Jamey knows how to run a Kickstarter campaign, and the presentation, bits, and aesthetic are top-notch. Many people in my game group thought the same thing—in fact, when they found out the guy who was in charge of the game we were playing had a new game on Kickstarter, a couple said they were now going to back it based on Viticulture's presentation.

With two weeks to go it's sitting at ~$135,000, so head on over and add yourself to the list of backers. And as always, thanks for reading!

Kickstarter Weekly - May 18, 2013

It's another week in the books here at TOG, but before we're done we thought we would bring you another round of Kickstarter news so you can plan the final destination of a portion of your gaming budget over the weekend. Photo Apr 27, 12 31 53 PMPrepare to Die! - Game Salute

Yep, we've been all worked up over here about the upcoming series of games based on The Princess Bride and Game Salute has kicked things off with a campaign to get Prepare to Die, a party game based on the famous line of Inigo Montoya, to market! Jeremiah recommends this one! You can check out his preview of this one here.

 

 

 

 

AdmiralAdmiral - Bombat Games

I (Jeremiah) have a soft spot for pirate ship type games, this one looks like it has potential, but is very pricey to get in on. $60 for a "half set of Admiral" and $95 for the basic game. But like I said it has potential for those of us who like to sail pretend ships and blast cannons at our friends!

 

 

 

Pixel DungeonPixel Dungeon - Octopus Apocalypse

This is a set of fun paper miniatures for table top gaming/RPGing. Super cheap to get in on with lots of packs full of creatures, heroes, and locations!

Funded!

UponfableUpon A Fable—Kickin' It Games

This one ends on Monday, and it's over the line! It's a Euro for 1 to 6 players that features worker placement and card drafting. One reviewer described it as " Agricola meets 7 Wonders." That has us intrigued...

 

 

 

 

 

 

 

Paradise Fallen boxParadise Fallen - Crash Games

Coming in just under the wire to get funded last week was the core game to what is promised to be a larger gaming universe in Paradise Fallen. Congrats to Crash Games, and we're looking forward to seeing this on the shelves soon!

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Euphoria!—A Bonus Kickstarter Weekly

Box FinalJeremiah is still going to have a Kickstarter Weekly roundup tomorrow, but we thought we'd highlight a new Kickstarter campaign from Friend Of the Blog, Jamey Stegmaier! Euphoria: Build a Better Dystopia is a worker-placement game that "incorporates mechanical elements of Alien Frontiers, Tzolk'in, and The Resistance with thematic inspirations from dystopian fiction like The Hunger Games, Fahrenheit 451, Wool, and Brave New World.

In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate the opposition, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas." Sounds fun!

And once again, Jamey is so confident in his product that he's offering a 100% money-back guarantee.

Euphoria is already fully funded, and they're almost to the level that scores everyone some sweet steampunk dice, so hop on over and back this sucker!

And make sure you come back on May 29th, when we'll have an interview with Jamey about Euphoria, lessons learned from Kickstarter, and lunch! Have a great weekend!

Kickstarter Weekly - May 13, 2013

This week we're starting off with a Kickstarter Weekly! So let's get rolling! The fine folks at Game Salute/Springboard are currently running two campaigns right now:

Alien FrontiersAlien Frontiers 4th edition - This edition of the Kickstarter classic is being packed out with new game components, some new promo cards, and a new double-sided game board! $50 gets you a copy of the game and some cool promo goodies! Check out the campaign here!

 

 

 

epic death boxEpic Death! - In this card game players control a party of adventurers seeking the glory of battle and attempting to achieve the most "Epic Death" to create a great legend for themselves. Of course, their opponents are trying to kill them off in the lamest way possible. The campaign funded in just one day, so you can bet they're gonna smash some stretch goals! You can score a copy of the game for a pledge of $35, and secure yourself all of the stretch promos as well!  Check it out here!

stgorytellerStoryteller Cards - Buttonshy

As we said in our last Kickstarter Weekly piece, Jason Tagmire of Buttonshy has launched the first campaign under the Buttonshy brand. Storyteller Cards are a creative tool for writers, teachers, game masters, game designers, etc. If you're looking for a cool tool to get your creative juices flowin,g this is it! The campaign is halfway funded and it only takes $10 to get yourself a deck of the cards! You'll find all the details here!

Going Once...

Francis DrakeFrancis Drake - Eagle Games The campaign for Francis Drake has been a smashing success and is going to fund! There is still time to jump in on this one but it closes this evening! $59 scores you a copy of the game and helps them hit another stretch goal before the clock runs out! Check it out here!

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Adventure Maximus! Need We Say More?

by Jeremiah Kickstarter featured a campaign yesterday that really caught our attention, and while we will be doing our regular Kickstarter weekly post tomorrow, we couldn't help but write about this campaign today!

MaximusAdventure Maximus, is a quick-playing RPG for...KIDS! The campaign touts that characters are created in 2 minutes, and the kids can not only play the game, but they can be the game master and run the game!

Normally we don't cover RPGs here on TOG, but the concept of there being an RPG for the kids has really caught our attention. It seems to be very appropriately themed for the youngsters as well. Nothing too creepy or scary—the goblins are known for eating waffles, etc. I (Jeremiah) am certainly not the biggest RPG fan in the world, but Adventure Maximus seems to take the fun elements of the genre and package them in a kid-friendly way. (Creativity, story telling, team work, using your imagination!)

The campaign is cruising along, and for $15 you can get a print-and-play version of the game, or for $35 you can score a physical copy along with all the stretch goals they hit.

Definitely worth taking a look at this one, which you can do RIGHT HERE!

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Kickstarter Weekly—May 4, 2013

It's another Saturday edition of Kickstarter Weekly! This week we feature white whales, a new iteration of LARPing, and some railway dice rolling fun. All that and much more, so let's get started! The RatRace Board Game - Innov8Seven Design

Ratrace

RatRace is an interesting take on a board game. In a sense it's a type of LARP game. The game board is a calendar, and the events you face in life become allies or foes you defeat. Twenty British pounds will get you a copy delivered to your door. Find out more here.

 

Moby Dick, or, the Card Game - King Post Productions

Moby Dick - Example of the three different decks used for the game.

Great literature translated into a game? Apparently so! Moby Dick is a card game for up to 4 players. Players are embarking on the epic voyage to find the elusive white whale. You can get in on this campaign for $30, which will score you a physical copy of the game and a print-and-play pre-release version. Check out the details here.

Canterbury - Quixotic Games

Canterbury - Tons of game bits included with the game!

Canterbury, is a civilization building board game. Players take turns building different structures in the medieval town of Canterbury. Each structure supplies different needs to the town, and scores points.  The game looks cool, but it's a little pricey, with a $60 price point to get a copy of the game. But you will get your name on the box at that pledge level as well! Check out the campaign here.

Railways Express - Gryphon and Eagle Games

Railways Express - Prototype map and tile pieces

An express, dice rolling version of Gryphon and Eagle Games' Railways of the World board game. The game feature lots of dice-rolling, and tile-laying as up to four players compete to finish their railway routes. The game play looks fun and fast. You can still get in on a few remaining early bird pledges for $38 after that it will cost you $40 for a copy including free shipping. The details lie on the other side of this link.

Funded!

fox and chickenFox & Chicken - Michael Fox A few weeks ago we told you about Michael Fox's Werewolf interpretation, Fox & Chicken. The campaign closed this week and it is fully funded and all of the stretch goals were unlocked! Congrats, Michael! Check it all out here!

 

Coming soon!

Buttonshy's upcoming Kickstarter

Storyteller Cards - Buttonshy

Jason Tagmire of Pixel Lincoln fame is launching his first product under the Button Shy brand. Look for the Storyteller Cards project to launch on Kickstarter May 5th.

Thanks for checking in with us this weekend! Are you backing any of these projects? We'd love to hear which ones, and why!  And don't forget to look for us on Facebook, Twitter, and now Instagram! Have a great weekend everyone!

Kickstarter Weekly

Welcome to Kickstart Weekly! We're toying around with the schedule for this post so today, you get it on a Saturday! Enjoy! coupCoup - The Resistance - Indie Boards and Cards is currently launching a Resistance themed version of Coup, a card game of bluffing, and deception! If you've been reading TOG for any amount of time you know that we're big fans of The Resistance titles and are looking forward to yet another addition to the franchise! Check out the campaign here, you can jump in and get a copy of the game fairly inexpensively!

 

 

galactic strikeGreater Than Games - Galactic Strike Force: The Cooperative Deck Building Game The same folks who brought you Sentinels of the Multiverse are bringing you another deckbuiler, this one is set in a sci-fi universe in which players are working together towards a common goal. The game looks cool, and GTG has a great track record of bringing quality games to market. Follow this link for their Kickstarter Campaign.

 

 

galaxy def gameboxAres Games - Galaxy Defenders, a co-op miniatures game. Another sci-fi co-op game, this time using miniatures players will fend off an intergalactic invasion! The miniature prototypes displayed on the campaign are looking slick! We don't usually cover miniatures games, but this one looks like it breaks out of the typical genre box. You'll find out more right here.

 

 

 

PL-Bicycle1Pixel Lincoln Playing Cards Funded!! Our good friend Jason Tagmire and his pixelated pal along with the good folks over at Game Salute, have done it again, the Pixel Lincoln themed Bicycle deck has funded and they managed to knock off a few stretch goals along the way! Congrats, to Jason, Game Salute, and Pixel Lincoln! Find out more here! And read our most recent interview with Jason here!

 

 

52529401f6037bebd4868af5a457e719_largeFollowing up: Machine of Death -

This game crushed it's campaign bringing in over half a million! A big congrats to David Malki and the gang for hitting another home run with their twisted concept of fate, and death. Best of luck! See what the hub-bub is about right here! And read our interview with David right here.

 

 

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