Amazon Lightening Deals - Smash Up! - Rise of Augustus!

As an act of public service we're giving you a quick update! Today at 3:00 PM EST Amazon is running a lightning deal for two popular board games!

smashcoverFirst is Smash Up! The shuffle-building game that started it all! On Amazon the price is only $22.99, but when the clock strikes three, Amazon will knock off even more from the MSRP. So clickety-click RIGHT HERE! To see what you can save!

augustusNext up is Rise of Augustus from Asmodee - We haven't reviewed this yet, but the customer reviewers on Amazon call it "Fancy Bingo", and say it's a great gateway game for folks. Check it out RIGHT HERE!

Thanks for reading and stay tuned for our last installment of our 2013 Christmas Holiday Gift Guide, which is coming tomorrow!

Remember these are "Lightning Deals," which mean they don't last forever, so act fast!

AEG Announces the Next Smash Up Expansion

SmashUpSciFiThe suspense was killing you, right? Well it's all over now. Following up on the heels of the semi-controversial Obligatory Cthulu Set, AEG has announced the next expansion for their hit shuffle-building game.

SCIENCE FICTION DOUBLE FEATURE!!! (Read that with a cool echo effect in your head. It's impossible to do in print, but you get the idea.)

Time Travelers – The time stream has been compromised. Robots from the future mingle with pirates, extinct dinosaurs move with magical wizards… everything is all smashed up! That’s where the Time Patrol steps in. Organized in 1976 and led by the enigmatic Doctor When, the Time Patrol works to keep time flowing… in the manner they deem best.

Cyborg Apes – In a daring raid on a top secret research facility, apes stole the latest in cybernetic enhancements, and are now enacting their centuries old plan to take over the world! Combining their natural athleticism and powerful strength with high-tech augmentations, these apes will go bananas all of your opponents!

Super Spies – The shadow war between International Secret Intelligence and the evil HAVOC (Henchman and Villains of Chaos) continues. HAVOC’s schemes threaten the world, from weather changing satellites to lasers mounted on secret moon-bases, they can only be opposed by the daring agents of the ISI. Using the latest in espionage technology, the ISI will be able to foil your opponents plans before they even come to fruition.

Shapeshifters – Far below the surface of the earth, strange amorphous creatures have developed a thriving world, based on the manipulation of their own genetics. Now they plan to apply that knowledge to conquer our world above. Taking samples of the most powerful creatures and warriors they can find, these shapeshifters can use the best of whoever they copy.

In addition to the new factions, it'll also come with 8 new bases. This double feature premieres in April of next year. Stay tuned!

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Awesome Level 9000—A Double-Take Review (Plus a Video!)

SU2-BoxWelcome to Theology Of Games' very first Double-Take Video Review! We're still going to do the written review, but we're experimenting with some video reviews and previews. Yes, we know this video is raw—and we made lots of mistakes and have lots of things to learn. But we're going to get better! So check after the jump for the written and video review...

Awesome Level 9000 is an expansion for the hit "shufflebuilding" game Smash Up. You can read our review of that game right here.

The Components

4 new Factions: 20 cards in each Faction (Plants, Steampunk, Bears, and Ghosts)

VP tokens

8 New Base cards

16 original Base cards with updated graphics.

AL9000VPsThe Setup and Gameplay

This expansion doesn't really add any new mechanisms, so if you want to see how to play the game, just check the review of the original at the link above.

The Factions

Ghosts

These guys get stronger as your hand gets smaller. So there are a number of cards that allow you to discard cards or get rid of cards, and then others that give you VPs if your hand is small enough.

Bears

The Bears will just eat your face off. They're not complex, and there's not much nuance. There's just face-eating bears that will eat your face off and then poop out your face. Ewwww....

Plants

The plants want to overwhelm you—with both their numbers and their ability to stay out on the table. And the longer they're out there, the worse it is for their opponents. Better grab the weed killer...

Steampunk

AL9000BaseThe Steampunks are all about playing actions on bases and then triggering effects or talents that let you move your own minions to those bases with actions on them, or move your opponents' away from there. And they have that cool locomotive-helicopter thing!

The Verdict, and Recommendations

Jeremiah—If you love Smash Up!, you'll love this expansion; it's more of the same with enough twists and additions to tell that it wasn't just phoned in.

Firestone—It's a great expansion. It adds more of the stuff you want from the base game, and then throws in some cool extras—all for a low $20 price point!

Jeremiah—I'm so happy AEG added VP tokens, the pen and paper thing was reminiscent of playing 5 Crowns or Hearts or something. Even with my snazzy scorekeeper app it felt like I didn't have everything I needed in the box. It was an oversight in the base set, but they were awesome enough to correct it!

Firestone—Well, the lack of VPs in the base game felt like more than an oversight to me—there's no way VP trackers didn't come up in playtesting. So it just felt like they were being cheap at the expense of gameplay. But they included them here, and they're awesome. All is forgiven!

Another great and unexpected addition is the updated Bases! The font size is now larger, so it's easier to read from across the table. Both this and the VP chits are things AEG didn't have to do, but the fact that they did is really, really great. It shows a company willing to admit mistakes, listen to their customers, and go the extra mile to make it right. I love that.

Jeremiah—I'm a fan of all the new factions with maybe the exception of the Ghosts. Mechanically it's a very cool concept that ties into the theme very well!—It's the theme for me that doesn't jive; it's very non-threatening but. Meh...it's still Ghosts.

Firestone—I don't mind the Ghosts as much as Jeremiah. But maybe that's just because one of the factions in the base game is Zombies, and those are way creepier than the Ghosts.

AL9000BearsI really like the Bear and Steampunk factions. The Plants are just okay to me because...well, they're plants. It's hard for me to get excited about plants.

Jeremiah—The plants I thought were cool, they remind me of Little Shop of Horrors, or even better that awesome BBC miniseries of Day of the Triffids! B-film making at its finest!

Firestone—My biggest problem with the base game is unchanged here, so it's still a problem: You spend a ton of time reading cards... I have to read my cards, and then when I get ready to play a card I need to read other cards on the table. And then when I play a card I need to read it aloud to the table. And then when it's the next person's turn, they go through the same thing. It's not at all a dealbreaker for me, and it hasn't kept me from playing the game with my 8-year-old. But it's probably the #1 thing that keeps it from getting played in my game group.

Jeremiah Final Verdict—I'm a big fan if the Smash Up franchise, the shuffle building technique is ingenious, and I learned and can teach the game in about 2 minutes! I love that AL9K offers more options and a little more depth, but doesn't make wholesale fundamental changes to the game, you can pick it up add it to your base set and know the different card abilities in about 30 seconds!

Firestone Final Verdict—This game has definitely grown on me. I thought it was fine when I played in my game group, but it's really shined for me as I've played with my oldest. This expansion is a great addition, and as I said before, it adds just what this game needed in an affordable package. And I agree with Jeremiah: no new major rules craziness means you just open the box and you're ready to seamlessly add to the base game and play! And play you should!

Sooo?

Put It On the Table! You may not bring it out for the young kids because of the Ghosts and all the reading. But it's a fun, light game for gamers, great family game, and the learning curve is fast for casual players!

Thanks for reading! And now...feel free to watch! Here's the video review. Remember: First attempt! But feel free to offer constructive criticism...and subscribe to the YouTube channel! Thanks!

Oh, don't forget! You can get Awesome Level 9000 on Amazon here!

[youtube=http://www.youtube.com/watch?v=QRAnTMZO7gg&w=560&h=315]

A Double Take Interview with Paul Peterson and Todd Rowland

cthuluGame designer extraordinaire Paul Peterson is at it again with yet another expansion for the smash title Smash Up! Paul, being the friend of the blog he is, agreed to once again have a cyber chat with us about Smash Up, and he brought along Todd Rowland, Director of Marketing and Senior Brand Manager for Alderac Entertainment Group.

Paul, thanks again for visiting us here at TOG, we’re glad to bring you back for another chat!

And Todd, welcome to the party! Glad you could make it!

So it got leaked a little earlier than AEG had planned. But the cat has escaped the confines of the bag, and word on the street has it that the next Smash Up! expansion will be a Cthulhu theme. 

When the this was revealed, some folks were a little critical of the idea that the expansion is so singular in its focus—that is, that it all revolves around the Cthulhu Mythos. What is the thought process behind that decision, and what would you say to the nay sayers?

Todd: Well, one thing we know that we want to do over time with Smash Up is include the occasional themed-release mixed in among “normal” mixed up releases.  Smash Up relies on tropes (even our own twist on them) and Cthulhu is probably the biggest trope in hobby gaming. So we took on the mythos and put our own spin on it, cracked a few jokes, and weaved it into the Smash Up universe.

Paul: It’s also a mythos that has a lot of room to explore.  It’s not all Cthulhu, there’s other elder gods, the ancient races, and the human factions with different goals.

You’re also adding a new card type to the game; what can you tell us about that?

Paul: Anyone who’s ever read Lovecraft or played a Cthulhu game knows how deeply the theme of madness runs, so I wanted to try to capture that, and a themed expansion seemed like a good place to explore some new mechanics for the game.  So we added a new card type; Madness cards.  No one starts with Madness cards in their deck, they only get added by other cards.

Madness cards are bad for the player. At the end of the game a player gets one less Victory Point for every two Madness cards in their deck, so some factions try to put them into other player’s decks as an attack. However, this isn’t always a bad thing.  Madness cards can be played as an action to draw 2 cards, so you could end up helping the player if they embrace the cards.  Also, as an action a player can get rid of the card altogether, so some factions will just do that to negate the penalty.

Just making them attacks in all four of these factions would have been a little boring, so I made several of the factions actually want them.  Cthulhu has cards that are more powerful, but they have to take a Madness as a penalty, and Miskatonic takes them and then burns them to power their cards.

SU2-Box (1)It seems like Awesome Level 9000 just hit the market and now we have The Obligatory Cthulhu Set. How quickly will we see more expansions coming down the line for Smash Up?

Todd: Our intention at the moment is to have two expansions per year.  We aren’t married to that and it may change, but that’s the working plan right now.  Usually around early spring and September.

What are your favorite factions in Awesome Level 9000? (My [Firestone] 8-year-old’s favorite is definitely the Bears...)

Todd: I like Dinosaur-anything.  Though Dinosaur-Elder Things is a massive power surge.

Paul: It’s hard to pick a favorite, but at the moment I think I’m having the most fun with Steampunk.

Paul, last time we checked in with you, you had a few things in the works—something that involved rolling dice... Any news on that front?

Paul:  I have a bunch of projects going on right now, and the stack just keeps getting bigger.  The Pathfinder Adventure Card Game that I helped develop should be out soon.  I’m still working on the dice game you mentioned, but I keep making massive changes to it, so who knows what will happen with it.  And of course, there’s more Smash Up on the way!

MT-3D-box1-300x215Todd, we chatted with Jason Tagmire about the upcoming release of Maximum Throwdown. We’re super excited about that. Is there anything else exciting coming down the line from Alderac that you can share with us?

Todd:  Well we have Maximum Throwdown which is a blast.  We also have Agent Hunter from Mike Elliot which is a fun, fast deduction game for two players.  We have our Big In Japan line which includes Trains, Love Letter, and many more coming soon such as Cheaty Mages, Sail to India, Mai Star, and... yep Lost Legacy.  People were expecting that I think. We also have some new games we’re discussing with other designers from Japan.  And finally we have our own AEG stuff we’re working on for 2014 but it’s way too soon to spill on those yet.

Todd, you recently announced the Eastern Skies expansion for Nightfall. Can you tell us what that one brings to the table?

Todd: Eastern Skies is very cool!  It introduces some new starting minions, but the main new effect is known as “Link”.  Cards with Link have an effect the moment the are placed in the chain, rather than when it is resolving.  There is also a new wound effect.

5-Questions 5-words to answer them -

Captain America or Thor?

Todd: Captain America all the way.

Paul: Thor!

Autobots or Dinobots?

Todd: Dinobots are a smash up.

Paul: Me, Grimlock, likes Dinobots!

Have you ever danced with the devil in the pale moonlight?

Todd: Cesar Romero was best Joker.

Paul: Only the blood moon.

Classic Star Trek, The New Generation or J. J. Abrams?

Todd: I really prefer Star Wars.

Paul: I like them all.

Favorite bacon-based meal?

Todd: Mushroom Chicken wrapped in bacon.

Paul: Bacon wrapped prawns.

Gentlemen, thanks so much for talking with us. We’re excited to see what you have in store for us in the future!

You can find Paul on twitter @Warewolf00 and Todd is on Twitter as well @ToddRowland

Thanks for joining us for this special interview here on TOG, we had a chance to catch up with Paul during the Origins Game Fair, and we'll be posting that video soon as well!

As always you can find us on Facebook, Twitter, Instagram and now YouTube!

What You Missed...

HanabiIt's been another busy week here at TOG! Here's a quick look at the week that was:

To start the week off we brought you some info on new expansions from games by Eagle/Gryphon and Cryptozoic.

Later in the week the Spiel des Jahres were announced.

Firestone warns us: Don't believe the hype about Love Letter.

And AEG's plans to keep the next Smash Up expansion under wraps were thwarted—but we didn't spill the beans! We just reported on it, post-spillage.

We'd also like to give you a heads up about a few things we have in the works!

We've got a TON of interviews in the works, including Paul Peterson, who will discuss that new Cthulhu Smash Up expansion. We'll also be chatting with Jamie Stegmaier, designer of Viticulture, about his latest Kickstarter campaign for Euphoria, and we'll check in with David and Fred Mackenzie of Clever Mojo Games about the epic board game Princes of the Dragon Throne! (And that's just for starters!)

Also be on the lookout for our newest delve into social media as we introduce out newest feature: The 6-Second Review via Vine! Don't wanna miss this!

Thanks so much for reading, we'd love it if you subscribed for our email list, and liked us on FaceBook and followed us on Twitter, Instagam and now Vine!

The Great Old Ones Won't Stay Hidden—A Cthulhu Smash Up Expansion!

cthuluWell, AEG was hoping to keep the secret until June 1, but you know ancient evil: It just won't stay hidden! The Obligatory Cthulhu Set is the third expansion for the popular Smash Up game. According to AEG "this set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin’ Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as “Madness”, that each of these groups use to various effects. But remember that Madness brings you power but at a price." Since this was outed earlier than they'd wanted, AEG doesn't have a page up or previews yet, but they promise more next week.

You can read our interview with designer Paul Peterson right here.

There are already some complaints in the Twitterverse that people aren't really excited about an expansion that's all under the same broad theme. What do you think? Let us know your thoughts in the comments!

Thanks for reading! Please follow us on Twitter, Facebook and Instagram!

2013 Origins Awards Nominations Announced!

The Nominees for the 39th Annual Origins awards have been announced via the GAMA Web site. Making a HUGE showing in the list of nominees is Wizkids Games, with 5 titles up for an award! Not bad for a company who just several years ago had shut down operations. Wizards of the Coast, also with 5 nominations, continues to make an impact on the gaming industry. While Catan moguls Mayfair Games make a showing with Catan Junior and Clash of Wills. And we can't forget AEG bringing 3 nominees to the table this year including Love Letter and the much beloved Smash Up!

Here are some quick highlights of the games nominated:

Crossroads

 Best Board Game -

Hot Rod Creeps – Cryptozoic Kingdom Builder – Queen Games (Read our Review) Lords of Waterdeep – Wizards of the Coast Mage Knight – WizKids (Read our Review) Mage Wars – Arcane Wonder

smashcover

The nominees for Best Traditional Card Game are -

Doctor Who the Card Game – Cubicle 7 Entertainment/Treefrog Games Legendary – Upper Deck Locke & Key – Cryptozoic Penny Arcade: Rumble in R’lyeh – Cryptozoic Smash Up – AEG (Read our review)

catanjrBest Family, Party or Children's Game -

Catan Junior – Mayfair Games (Read our Review) Escape: The Curse of the Temple – Queen Games Love Letter – AEG Once Upon A Time 3rd Edition – Atlas Games Quarriors! Dice Building Game – WizKids Games (Read our review)

For the complete list of categories and nominees you can visit the GAMA website by clicking right here.

Feel like a game got slighted? Are you pulling for a favorite to win? Let us know! Sound off here in the comments, or shout out on Facebook and Twitter!

Hot Off the Press!

Just minutes ago Alderac Entertainment Group posted this picture of Paul Peterson's new Awesome Level 9ooo expansion for Smash Up. It's an ACTUAL box that is making its way to store for International TableTop day later this month! Follow all the linky text above to find our complete coverage! And enjoy oooing, and aaahing over the photo!

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Awesome Level 9000! An interview with Smash Up Designer Paul Peterson

SU2-Box (1)We here at TOG have certainly been anticipating the first expansion of Smash Up! (one of our top 10 games of 2012). And to say we’re more than a little excited about today’s interview would be completely accurate. Today we’re chatting with Paul Peterson, designer of Smash Up! and its first expansion Awesome Level 9000—and much, much more. Paul, we’re so glad you’ve given us some time in your busy schedule. Thanks for chatting with us today!

First, can you tell us a little bit about yourself?

I’ve been a professional game designer for almost 20 years (and an amateur before that.)  I started out at Wizards of the Coast working on Magic: the Gathering, Pokemon, and pretty much every other CCG the company put out while I was there.

Since then I’ve worked on a truly staggering variety of game types from MMOs to games for girls to games for mobile devices to social games.

No matter what area I’m working in, though, my heart always goes back to board games.  I couldn’t be happier about the success that Smash Up is having.

Let’s go back to last year and the release of Smash Up. How did Smash Up come to be? And how did you land on the shuffle-building concept?

One of my favorite things about CCGs is building your deck from all of the cards available, but that can be a daunting task.  So I started thinking about ways to capture that same feeling of customizing your deck without getting overwhelmed.  Shuffle-building was what I came up with.  The theme of different factions working together was a natural fit, although the game itself was much different when I initially started designing it.

It was originally much closer to my CCG roots in games like Magic: the Gathering, and players putting minions in front of them and attacking each other.  The hook was that you could play one of your minions on top of another one to make a combo minion that was both a Ninja and a Robot, for example.  But it really wasn’t coming together very well so I kept changing it.

The game went through a couple of other incarnations, but it wasn’t until I decided to make the game revolve around fighting for control of bases that things really fell into place, and Smash Up as it is today took shape.  

Can you tell us the story of getting the game to market and your experience working with AEG?

Once I had the basic game done, I polished and playtested it a lot. I eventually had a version that I thought really showed the potential of the game, I decided to take it to the GAMA Trade Show and show it around to the all the game manufacturers.  The show takes place around March and that is when they are usually starting to think about what games they want to make in the next year, so there are a lot of meetings between the companies and designers with games to show.

I met with several companies there and showed them Smash Up (although at the time it was named “Pirate, Ninja, Zombie, Robot.”)  Everyone liked the idea of building decks by shuffling them together, but my meeting with AEG was different.  John Zinser instantly liked the game.  It seemed to strike a chord with him.  After the demo he wanted to play again immediately, and after that game he got very excited and started talking about all the things we could do with the game.  He started contacting his staff and setting up meetings with me to show them the game as well.  It was very gratifying to see .  I knew instantly that this was the company that I wanted to make this game and luckily it all came together.

AEG has been amazing to work with through the entire process.  They have a tremendous amount of respect for the designers they work with, and want us as involved as we’re willing to be.  I’ve had a lot of control over the vision of the game and input into areas that I might not have gotten with other companies. So, as the release of Awesome Level 9000 (which is probably my favorite expansion name ever) draws near, we’ve seen LOTS of search terms in our metrics regarding “When is the Smash Up expansion release date?” So can you tell us and the world: What is the Smash Up expansion release date?

It is printed and on its way. You should see it on store shelves at the end of March or early April at the latest.  I can't wait! MechanicWe know the expansion will feature 4 new factions and some new bases; does it add any other rules, or changes to the game itself?

Each of the four new factions adds new mechanics and strategies to the game, but they all do so within the same rule set as the base game. We wanted to expand the universe a bit before we started changing all of the rules on the players. The second expansion, though...

What is your favorite faction in the Smash Up world?

That’s a tough one.  I am very partial to the Plants in the expansion, but overall I think the Zombies are my favorite.  They have so many interesting cards like Tenacious Z and Mall Crawl. Here’s a suggestion for a future faction: Bloggers!—the pen is mightier than the sword! (That’s a freebie...) Anyway...your design credits include games such as Guillotine, The Harry Potter CCG, and others; are there any games you’ve designed in the past that you would love to reboot or do a new edition of?

That is a great question because James Ernest and I just did exactly that for Unexploded Cow.  We originally designed the game in 2001 for his company, Cheapass Games.  When he decided to relaunch Cheapass Games this year he choose Unexploded Cow to be the flagship game for the company, so we pulled the game out and took a hard look at it.  We’ve both gained a lot of experience in the last 12 years and we found some areas of the game that we thought could use a little “sprucing up.” So we tweaked a bunch of the cards and changed the way the city deck worked and I think the game plays much better now, even though I loved the way it played back in 2001.

As for my other games, there is one small change I’d LOVE to make to Guillotine.  There is a card in the game called Callous Guards.  Currently it lasts until the person who played it wants it to end.  This was a huge mistake.  If I could go back, I’d make it last one turn.  I urge everyone to take my advice and play it as such. HighGroundLooking at the inside tray of the core set of Smash Up, it’s apparent that the game was designed to be expanded. How soon can players expect yet another expansion?

Well, we aren't ready to announce a title or anything, but I can say that we are planning on having another expansion out for Gen Con this year.  We are just wrapping up the play testing on it and players are in for a few surprises. What are you top 5 games, and what do you love about those games?

At the moment my favorite games are:

Lords of Waterdeep - I’ve been a big fan of worker placement games since the first time I played Agricola, and I think that this is the best of them.  It plays fast, but the mechanics are elegant and all work very well together.

Magic: the Gathering - I don’t really have the time to keep up with the current deck technology in the ever changing world of professional play (which was a big inspiration for making Smash Up,) but I’m always willing to break out some preconstructed decks or do a draft or even a league.

Dominon - There have been many deckbuilding games that have added to the genre since Dominion came out, but this is still the best overall.  Some of the expansions are hit or miss, but overall the game still shines and continues to innovate.

Robo-Rally - Brain bending, robot destroying, factory racing fun.  Plus people do little dances in their seats to try to figure out what the program they are making will do.

Cosmic Encounter - I am talking here about the original version of the game.  The last several editions are just fine, but it’s the original version of the game that really taught me about how crazy a game can be and still be fun.

Are there any other non-Smash Up games on the horizon you can tell us about?

Well, a lot of my design efforts have been spent on Smash Up and Awesome Level 9000.  I have managed to squeeze in a few other projects:

As mentioned above, James Ernest and I reworked Unexploded Cow which should be available right about the time that your readers see this.

My friend Mike Selinker designed the Pathfinder Adventure Card Game for Paizo, and asked me to come do some design and development on it.  It is a huge project and we just finished the playtesting for that.  It should be out later this year.

I do have a couple of games in the works at a few companies, but they are all in early stages and won’t be announced or on shelves any time soon.

And, of course, I’ll be at the GAMA Trade Show this year with a couple of new board game designs that I’m pretty excited about. I hope you like rolling dice... Now it’s time for our 1-Word Answers section! (Short phrases are also allowed.)

Favorite burger topping?

Jalapenos

Favorite Hitchcock movie?

Psycho

Favorite board game designer who’s not you...?

A tie between James Ernest and Richard Garfield.

Favorite ship in the Star Wars universe?

Slave 1

Favorite Doctor? (And I don’t mean your urologist...)

Tom Baker

Thanks so much for taking some time to chat with us! We are looking forward to Awesome Level 9000 and more!

You can follow Paul on Twitter right here! And you can follow us on Twitter right here! And like us on FaceBook over here! And you can find out more about Awesome Level 9000 on the AEG website right here!

As always thanks for reading!

The Best Board Games of 2012!

Thanks for joining us for Post #200 here at Theology Of Games. In the Better Late Than Never category: Here they are—our picks for the best games of 2012! Now, realize that even though we both have a board game group that meets weekly, there are some games we just didn't get a chance to play. So games such as Mage Wars and Snowdonia and Myrmes just didn't get played. They might have made the list, and I'm sure we'll play those at some point. You'll just have to wait for the review. :) We also went off of the release dates as seen on each game's page on Boardgamegeek. There are a number of games I was sure came out this year, but I was surprised to see they were actually released earlier (Mage Knight, King of Tokyo, Kaispeicher). So without further ado... Mice & Mystics10. Mice & Mystics—It's essentially a dungeon crawler. You go through rooms, you fight swarms of baddies, you have weapons and armor and special powers, you roll dice, and you're following a loose sort of plot. My group is eight missions into the campaign and we're having great fun. One big reason it doesn't rate higher is that once I've played through the campaign, I'll likely never play the base game again. (Or at least until the expansion comes out.)

Lords9. Lords Of Waterdeep—This is a worker placement game with a thick veneer of fantasy to it. There's a fair bit of mess-with-your-neighbor-ness to it, but I was okay with it.

smashcover8. Smash Up—A card-battling, shuffle-building game, featuring different factions that you can combine to smash up one of several bases on the table. Light rules, cool cards, and fun faction combos. Check out our review here.

PlatoCover7. Plato 3000—This was a surprisingly fun little filler! It's basically rummy with special powers—if you can snag a copy, you should do so! You can read the review here.

gauntlet6. Gauntlet Of Fools—This is another filler that grabbed our attention. You grab your hapless hero and head into the dungeon, where you'll almost certainly die. Sounds fun, right?! Well it really, really is. Read our detailed thoughts on it here.

cover5. Star Wars: X-Wing Miniatures Game—The minis are way cool. The gameplay is fast and fun. AND IT'S STAR WARS! This is the kind of game I expect to sink a ton of cash into, but the looks on my kids' faces when we play makes it worth it. Here's our review of this terrific game.

cover4. Android: Netrunner—The first of two LCGs on the list is a remake of the classic CCG from the 90s. This reboot is excellent. The key is the asymmetrical play—with one playing the powerful corporation and the other playing the plucky, tricky hacker. This has so much potential for interesting expansions...I can hear my wallet screaming now... Here's our review.

box-SWLCG-left3. Star Wars Card Game—This is the start of something really great; the base set is already climbing to the top of our lists, and they haven't yet expanded it for 4 players. With the unique Edge Battle mechanic, paired up with some pretty awesome card artwork, the sky is the limit for this LCG. We're really looking forward to what Fantasy Flight has in store. In the meantime, check out Jeremiah's review.

Mayancover2. Tzolk'in—I can't remember the last time I was this enamored with a game. Rather than gush over it here, I'll just point you to my review.

Avalon1. The Resistance: Avalon—What can we say about this game that we haven't already? The Resistance is one of our favorite titles of all time, and Avalon adds just enough variance and depth to keep us coming back for more back-stabbing, lying, skulduggery and intrigue. The new/optional roles have increased re-playability even more. Read our review here; then go get the game. Now. What are you waiting for?!

So what did you think were the best games of last year? Let us know in the comments, and make sure you "Like" us on Facebook. And over on Twitter too!