Mayday's Crokinole Carrying Case—A Review

By Firestone

Just a little room on the outside edge. But it's cushioned well.

A while back we featured a Kickstarter Weekly from Mayday Games that included a crokinole board, a carrying case, and a clock you can affix to the front of a board if it's hanging on the wall. Well I have a Hilinski Brothers board that I'm completely happy with, but I wondered if the Mayday case would fit my non-Mayday board. So I reached out to Mayday, and they graciously offered to send me a case so I could test and report on it.

The Result: It fits very well. There's a little bit of room in the bag—maybe 1.5 inches between the board and the outer edge of the case all around. But it's not something where I'm worried about my board clanging around inside of there—it's just a bit less snug than I would prefer. There are handles, and also a shoulder strap, and the seams all appear to be strong. I gave the handles a few good, sharp tugs, and they're solid. I'm not sure how much I'll use the shoulder strap, but that was solid, too.There's also a velcro pouch on the inside where you can store your discs. Mayday sells the cases in black and yellow for $49.95.

I want two main things out of a crokinole carrying case:

  1. The ability to easily and safely carry my board around with me.
  2. Some extra protection from dings when I'm lugging my board from place to place.

Stitching!

The Mayday case achieves both of those goals. Plus, it's cheap at $50. (You're protecting a piece that cost at least $150, remember...)

They're selling other accessories, too, including colored discs, replacement wooden pegs, a box that holds your discs and acts as a score track, and more. And if you're in the market for a board, Mayday also has those, for $150.

Thanks to Mayday Games for providing a review copy of the case; this didn't affect my review in any way.

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An Interview With Walk The Plank Designers Shane Steely and Jared Tinney

planklogoThis is a special interview for me (Firestone). Jared and Shane are the designers of the new game Walk The Plank, which you can find on Kickstarter here. But more than that, they’re members of my own game group, and friends. I’m thrilled they agreed to let us interview them.

So tell us a little about yourselves.

J—I spend a good chunk of my time playing games or studying and dissecting games to better understand their inner workings.  When I’m not playing or designing games, I find myself interested in other creative pursuits such as programming or cooking.

S—What would you like to know?  Born and raised Colorado native.  Spend most of my time working, sleeping, or gaming.  On occasion I’ll go outside, but the sun is not my friend.

How did you guys get started playing these type of games?

J—I’ve been a gamer all my life.  This was mostly limited to video games until a college buddy introduced me to the local boardgame store and I’ve been hooked ever since.  I still love digital games, but board games offer something different, and it’s awesome to have such a wide variety of games available to explore.

S—I started playing board games with my family when I was a little kid.  The usual classics, and as I got older I spent a lot of time by myself playing board games and video games.  When you switched schools every year as I did from 2nd through 6th grade, it’s hard to keep friends. So I really got into gaming and it just grew from there.

How did Walk The Plank come about?

S—I had a dream. It was about pirates all trying to shove each other off the plank. It seemed like it would be a cool game, so I came up with a quick, and pretty much all random, dice game. I showed it to Jared, and with his help it turned into a much better and way-more-fun design.

J—Shane came up with the core idea near Talk Like a Pirate Day 2007.  Shane’s initial game was mechanically weak, but I loved the concept.  So, drawing on our experience from other games, we worked together to find better mechanics to truly make the concept shine.

What was the process for getting it published?

S—To be honest, most of that was on Jared. He pushed for getting it published, and so I'll let him tell the tale.

J—We’d had some prior interest from Indie Boards & Cards, but they decided to pass. We also got a narrow 2nd place in a design contest run by Rio Grande. It was clear people really liked the game from this interest and our playtests, but we didn’t have the time and resources to pursue it further.

I was fortunate enough to have a chance to go to Origins 2012—my first gaming convention.  Making sure not to squander this opportunity, I printed up several spec sheets for the game, planning on presenting the game to as many publishers as possible. I was nervous and not really sure where to start; I’d already been chatting with the people at the Mayday booth a bit, so I decided to start there.

I met Seth, the owner of Mayday Games, shortly thereafter and showed him Walk the Plank. He was interested right from the start; the game fit perfectly into Mayday’s product line, and he found the theme and mechanics a lot of fun. A little later I had a chance to play a full game with Seth and his son—and he loved it.  Two days later I had a contract in my inbox.

Are there any other games you guys are working on?

S—I haven’t worked on any others with Jared, but there are always game ideas in the works. None that have turned out to be worth showing off yet. The closest I got to one I thought was playable, but haven’t finished, was my attempt at a dice game. I didn’t look to see if anyone else has done it yet, but after talking with another guy from our group, Devin, we decided there needs to be an Oregon Trail Dice game. If anyone wants to give it a go, let me know.

J—As Shane said we aren’t currently working on anything else together, but I have a handful of designs in progress. Several have interesting mechanics or concepts, but I don’t currently have anything I’m happy enough with to start playtesting heavily. I’d like to have a 2nd finished design within the next 1-2 years, so we’ll see what comes to pass.

What are your five favorite games right now? And what do you like about them?

J—My all-time favorites would probably be Time’s Up, Crokinole, Mao, Galaxy Trucker, and Liar’s Dice. The 5 I’m currently most interested in would be Hanabi, Article 27, The Resistance, Time’s Up, and Tzolk’in. Hanabi is an amazing cooperative game of deduction with a lot of room for clever plays. Article 27 I’ve only had the chance to play once, but it’s such a pure and elegant negotiation game that I’m very enthusiastic about trying it more.

The Resistance continues to be a fantastic team game of deduction, though I wish it wasn’t so heavily biased in the spies’ favor. Time’s Up is always a blast and it’s just a great feeling to be in that zone where you and your teammate are in synch, nailing card after card. Tzolk’in deserves the hype and the gears aren’t just a gimmick—a fresh and interesting take on worker placement with a strong back-end to support it.

S—Favorite anything for me changes on a daily basis, but if I had to list them off the top of my head I’d do so in this order: Galaxy Trucker, Twilight Imperium 3rd Ed., Space Alert, Merchants & Marauders, and Ghost Stories.  I love games with theme. I don’t care how long it takes to play as long as I can immerse myself in the story.

winnie-the-pooh-angryJared, I know you’re a big Time’s Up! fan—having played many, many games with you. What’s your favorite Time’s Up memory?

So many to choose from! Probably the most recent great memory was the ferocious dinosaur-beast known as Winnie the Pooh... Other classics include the inability for anyone to remember Mr. E. Lee’s first name, Buzz Lightyear the Nazi, and of course Maya Angelou the fighter plane.

Shane, you’re a big Vlaada Chvatil fan. What is it you like about his games so much?

He is my favorite designer. Why? Theme and mechanics. I find most of his games just grab my imagination. And most of his designs are very different, so you can play several and know that each is its own game. I haven’t found one yet that I didn’t enjoy.

What upcoming games are you most looking forward to?

S—There’s a lot coming out lately that I want. I can’t wait for Zombicide Season 2, looking forward to trying Sails of Glory, and Star Trek: Attack Wing, to name a few.

J—I’m cautiously optimistic toward Bora Bora—I haven’t especially liked a lot of Feld’s recent games but I like what I’ve heard of the mechanics so far. Compounded looks interesting simply because I like alchemical themes. Beyond that, I’m sure there are plenty of other interesting titles coming out within the next year—I just don’t know about them yet!

5 Questions with 1-Word (or Phrase) Answers

Best thing about Babylon 5?

S—The Shadows.

J—The... space... pirates?

poopsmithWorst thing about Babylon 5?

S—G’Kar

J—It’s 110 hour-long episodes, so I probably won’t get around to actually watching it. Ed note: This explains your answer to Question #1...

Llamas? Yea or nay?

J—Llama School or bust!

S—Llama llama duck

The Cheat or the Poopsmith?

J—Does the Poopsmith perform lightswitch raves?  I didn’t think so.

S—Coach Z

What is “the” word?

S—Is this where I’m supposed to say bird?  I’ll play your game and say bird.

J—Hobo.

Thanks to Jared and Shane for answering our questions! And go check out the Kickstarter campaign! There's less than a week to go; trust me: This is a really fun game.

Mayday Crokinole Board—Kickstarter Weekly

This is one of Mayday's 2012 boards, but it gives you an idea of what the game looks like. Mayday Games has launched a Kickstarter campaign for a Crokinole board, a clock, and a carrying case.

What's crokinole, you ask? Well, I (Firestone) have played nearly 600 different board games, and Crokinole is my #2 game of all time. The game uses a gorgeous, wooden board, and wooden discs you flick across the board with your finger—like shuffleboard. You're trying to whack your opponents' discs off the board, while keeping your discs in the scoring circles of the board. I've played probably 100 games of this, and it's still not old.

I invested in a nice board a few years ago, and it now sits on the wall in my house. But it also cost $200...

clockMayday is offering their board for $100. ($95 if you're one of the first 50 people to order one.) That includes shipping! They're also offering a clock that's designed to rest on the pegs of the board when it's hanging on the wall—so when you're not playing, it's not just beautiful, but functional, too. And finally, they're offering custom carrying cases. These boards are big, and if you've ever tried lugging one to a game night somewhere, you'll quickly realize how useful a case can be.

You can get all three for only $150—if you're one of the first 100 backers.

They've already hit their goal, and there's still a month to go. They're planning some stretch goals, so consider jumping in on this one.