Head for the Golden Arches--A Double-Take Review of Archmage

Head for the Golden Arches--A Double-Take Review of Archmage

This town, errr, wilderness, errrr…uhmmm…realm! ain’t big enough for all of us! But you can bet we’re going to try and control the most of it, while also trying to learn our sweet new mage moves!

Archmage is an area-control game for 2-4 players. While you’re trying to control the most hexes on the board, you’re also trying to gain mastery over new spells from the 6 different Spheres.

So is Archmage an expelious Lumos? Or is it an a la peanut butter and jelly sandwich? Let’s find out!

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They Did the Mash - A Preview of the First Campy Creatures Expansion

They Did the Mash - A Preview of the First Campy Creatures Expansion

It’s no secret that we REALLY like Campy Creatures from Keymaster Games. It’s a fun, gorgeous, quick-playing action-selection game with lots of tactical bluffing!

In fact you can listen to Jeremiah’s review of it RIGHT HERE!

Keymaster is launching a Kickstarter for an expansion, as well as a second edition of the game! Jeremiah had a chance to check it out with Jennifer Graham-Macht, the PR guru, and she walked him through the new features of the second edition and what’s included in the expansion!

So is this expansion a scream!? Or is it a bloated corpse? Let’s find out!

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The Longship and the Short of It--A Double-Take Review of Raids

The Longship and the Short of It--A Double-Take Review of Raids

There are a number of themes that seem to crop up over the years. Zombies. Pirates. And lately it’s been Vikings! In today's review we’re taking a look at Raids, the latest from Iello Games. As viking captains, players will be voyaging from village to village, pillaging and plundering—and battling each other over these rewards!

So is Raids a pleasure cruise? Or is it headed for an iceberg? Let’s find out!

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Life is Peaceful There - A Single-Take Review of Capital City

 Life is Peaceful There - A Single-Take Review of Capital City

Well, it's time for some cute, fuzzy animal folk to head west and start up a little cozy town of their own.

Capital City is a bluffing, bidding, drafting, engine/tableau building games for 3-6 players. Everyone is hoping to build the best city, in the hopes of it eventually becoming the Capital City. Players do this by getting folks to come to your town, and then building businesses for them to work at, which will score you money or victory points! Yay!

So, is Capital City a capital game, or just flyover state? Let's find out!

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Dude, You're Gettin' a Dell! - A Single-Take Review of Everdell

Dude, You're Gettin' a Dell! - A Single-Take Review of Everdell

If it's a Dell you're looking for, or Adele, we're going to disappoint you. Today I'm talking about Everdell, one of the latest releases from Starling Games. 

Rich in backstory and flavor text, Everdell is a game of worker-placement tableau/city-building where you play one of four types of critters building your little slice of heaven in the shade of the Evertree.

Everdell is for 1-4 players and plays in about 40-80 minutes. So does Everdell a blissful haven for those who partake? Or does the Evertree clobber us like a Whomping Willow? Let's find out!

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So Long, Mocking Bird... A Single-Take Review of Grackles

So Long, Mocking Bird... A Single-Take Review of Grackles

First of all, if you get that Mono Puff reference, YOU WIN! (There are no actual prizes, though...) 

Anyway. In Texas (and most southern states) there is a species of birds known as Grackles. They're black, with an iridescence about them that can make them also appear blue, purple, and even greenish in color. They're known for gathering, or should I say laughing, on telephone lines. (Okay, that's the last Mono Puff reference...) 

Grackles is an abstract game for 2-4 players that will have you trying to line up the most of your bird tokens on the modular board. Once the game is over, the player with the most tokens on the board wins.

So is Grackles the kind of fun you want to line up for? Or should we just shoo it away? Let's find out! 

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Those Near and Far Realms--A Single-Take Review of Star Realms Frontiers

Those Near and Far Realms--A Single-Take Review of Star Realms Frontiers

A long time ago, Donald X. Vaccarino designed a little game called Dominion, creating what we gamers call deck-building, a new genre that has had many, many additions since then. One of the games to use the new mechanism was Star Realms. Star Realms burst onto the scene as an inexpensive 2-player deck builder that came in a small box for just $15. Since then it has grown. Oh has it grown. Lots of expansion packs, variants, and even a mobile app have made it one of the most successful deck-building franchises to date. And for a good reason: it's FANTASTIC! So when Rob Dougherty (co-designer and founder of White Wizard Games) handed me a pre-release copy of Star Realms Frontiers, the latest and greatest in the lineup, let's just say I was a teensy bit excited! Star Realms Frontiers is a standalone release featuring 80 new trade row cards, and 8 over-sized Mission/Boss cards for solo and co-op play! So, does Star Realms Frontiers kick it into Hyperdrive? Or should it be chucked out the airlock? Let's find out!

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A Dungeon So Nice... A Single-Take Review of Dungeon Raiders 2nd Edition

A Dungeon So Nice... A Single-Take Review of Dungeon Raiders 2nd Edition

They raided it twice! A couple years ago I happened upon a little booth at Origins: Devir Games. As an international company, Devir is still (in my opinion) a little under-recognized here in the states. I was demoing one of their new 2-player releases, Holmes: Sherlock and Mycroft, and while I was doing that AJ (co-host of Boardgames Daily) and our friend Sepos demoed another title they had at the show: Dungeon Raiders. Matt, who was working the booth and is a super-nice dude, handed me a copy of Holmes for review, and I mentioned that my friends were raving about Dungeon Raiders and I'd be more than happy to check it out too. He was hesitant, because it was an older title and not even really a Devir game but something they were distributing. But they had plenty of copies so he said: "Sure, why not?!" The rest is history. I reviewed the original here on the site, and you can check it out here. 

I really, REALLY like Dungeon Raiders, but there were certainly some things about the game that weren't very...shall we say...elegant. So, is Dungeon Raiders worth another outing? Or should your adventurer just stay back at the tavern? Best press on to find out.

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The Great Muppet...A Single-Take Review of Caper

The Great Muppet...A Single-Take Review of Caper

Okay...no, this game has nothing to do with the Muppets. (Please don't sue us for saying Muppets, Disney. Okay?) Caper is the latest game from Keymaster Games--about cat burglary, crazy contraptions, and criminal masterminds. Caper is a 2-player, card-drafting game of criminal intent, as players attempt to deploy the best crew of Thieves across three Locations in order to steal the most loot and score points! So does Caper crack the safe? Or should you call the police on it? Let's find out!

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A Tribe Called... A Double-Take Review of Thunderstone Quest

A Tribe Called...  A Double-Take Review of Thunderstone Quest

It's Thunderstones you're after. And you know JUST where to find them: deep in the depths of the dungeon. So what if it's full of monsters. That's no problem for you, though. You've prepared well, and those nasty monsters don't stand a chance. Probably. 

Thunderstone Quest is the newest release in the Thunderstone line, a fantasy deck-builder that sends 2-4 players questing through multiple scenarios, at 60-90 minutes a crack. 

So does Thunderstone Quest have our sword, our bow, and our axe? Or should this quest stay back in the shire? Best read on....

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