IOS Sale—Small World 2: 50% Off

SmallWorld2Here at Theology Of Games, we're big fans of the game Small World. And you can now get the iOS version of Small World 2 for a small-er price!

It's only $4.99, down from $9.99.We have no idea how long this will last, so go, go, go!

Just think: For the holidays maybe you travel west, to stay with your in-laws on their uncomfortable "antique"bed (which is code for uncomfortable), and you wake up ridiculously early because of the time change and the uncomfortable bed and because you drank three glasses of egg nog and you REALLY have to pee. Now you'll have something to do while you wait for other people to wake up! You're welcome.

When Expansions Go Bad...

MontrealBy Firestone I love expansions. LOVE THEM. Sometimes they can "fix" some of the problems that emerged in a game when it first came out. Sometimes they can just breathe some new life into a game that has grown a little stale. Sometimes they allow more players to play the game (although this is rarely a good thing, IMHO).

Age of Steam is a good example of a game ripe for expansions. Awesome base game, and the expansions are just maps. Maps of new areas—real and imagined—with new and interesting rules and mechanics. Does it always work? No! (cough*Golden Spike*cough). But when it does (Montréal Métro, for instance), it makes me love the base game even more... (Power Grid also benefits from more maps.)

Card games are a natural fit for expansions. Thunderstone, Nightfall, Netrunner, and Lord of the Rings all benefit from just more awesome stuff to add!

Pandemic's On The Brink added some significant gameplay changes—including someone playing as the baddie! Those are the most risky expansions, because they have the potential to be awesome or terrible.

PrincesBut sometimes expansions are just...awful. The first one that springs to mind is the expansion for The Princes of Florence. Now understand: For years and years and years Princes Of Florence was my very favorite game. It was only recently eclipsed by The Resistance, due to the sheer amount of fun I've had with it. So I was excited to play with the expansion that came in the Treasure Chest (one box that had 10 expansions for six games). It. Was. Horrible. Our one and only game using the expansion took 4 hours. 4 HOURS!! Toward the end of that game, the expansion made me hate Princes Of Florence. Any expansion that makes me hate my favorite game is bad, bad, bad.

Another bad one was the Necromancer Island expansion for Small World. This was a freebie giveaway promotion, so I think they felt they could experiment a little. It's lame. It forces the players to cooperate against the Necromancer player—which doesn't really work well in the framework of the game. But beyond that, those who do work to fight the Necromancer are in a worse position that those who don't. Blech. It's going for ~$30 on the secondary market, thanks to completists who didn't get it when it was free and want a copy now. I'll happily part with my copy for that price...

So what are some of your favorite expansions? And what are some that fell flat for you?

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What You Missed...

Smallworld2News! Reviews! Poohs! We had a cram-packed week here on the blog. First we brought you news that Z-Man Games is reprinting an old Alan Moon trick-taking game: Black Spy. And Z-Man also revealed that the anticipated game Terra Mystica will come out May 1.

We had two interviews: first was Jason Tagmire of Pixel Lincoln fame, sharing about upcoming projects. And then we interviewed Shane Steely and Jared Tinney, designers of Walk The Plank.

We also discussed some of the odd choices of the Origins Awards. And Tom Vasel gave us some behind-the-scenes info on the nomination process (in the comments).

We had a Double-Take Review of I'm The Boss: The Card Game—and we had wildly different experiences with it.

THEN, we talked about the newly announced deluxe expansion for Star Wars The Card Game—with wookies!

And finally (whew!) we talked about a bunch of new Kickstarter projects—including the new Gryphon Game Francis Drake.

Thanks for reading! We'll have more for you next week; have a great weekend!

Kickstarter Weekly—A New Look

There has been such an increasing amount of activity on Kickstarter over the past few weeks, that we've decided to put a newer spin on our Kickstarter Weekly features. You'll still get them on Thursdays, but instead of piecing them out we're going to feature several projects, and give some news about them as we go. So welcome to the new Kickstarter Weekly here at TOG! Francis Drake componentsOur first project this week is from Eagle Games: Francis Drake, a game designed by Peter Hawes, puts players in the heart of Spain's new world as they sail the Caribbean, buying, selling, trading, and raiding ports for goods to return home with and sell for profits! The gameplay looks well-thought-out, and there are some customized aspects, giving it a higher replayability factor. The board and components look gorgeous as well!

The campaign has 32 days left and they've already blown past the funding goal, so it shouldn't be long before the stretch goals start getting knocked off. The only downside is the game is a little pricey, but if you've got your eye on a few other titles from the Eagle/Gryphon catalog, they've thrown together some really nice bundle packages.  Check out the campaign here, and consider getting in and helping them reach the stretch goals!

Paradise Fallen boxOur next campaign is Paradise Fallen from Crash Games, a card-management game game set in a modern post-apocalyptic island setting. Crash Games plans on setting up an entire series of games, using this title as a launching point, to create a deeper universe for games and expansions to live in. Players control tribes trying to survive while placing obstacles in the paths of the other tribes. You'll strive to survive, find food, and and explore the fallen paradise.

Canoe meeplesYou can grab a copy of the game for a $25 pledge, and there are again some nice bundles available for higher price points. The campaign has 27 days left and is still $10,000 short of their funding goal, so they've got a ways to go before it funds—let alone hitting stretch goals. I'm loving the artwork so far, and they've come up with some great outrigger canoe meeples as well! (What meeples will they come up with next!?) If card management, and post-apocalyptic island survival are your thing(s) then head on over and check out the campaign here.

TeramyydUp next is Teramyyd: Earthsphere a steam-punky, monster-fighting sky pirate, questing game.  I (Jeremiah) am very intrigued by this game. The game appears to have multiple scenarios for players to embark on, and within those scenarios lie different quests to complete on their way to victory. Let's not forget the cool sky pirates flying machines that you can upgrade and add to while trying to defeat sky monsters!

IO Worlds has blown past their funding goal by $40,000 with 32 days remaining on the campaign. And have already unlocked a new baddie and a new ship as the first two stretch goals. And the 3rd one looks way cool too! The bad news is, all of the early bird pledge levels have been devoured! So it will take a pledge of $75 to snag a copy of the game, but as the stretch goals pile up, the box you get will be stuffed with more and more cool little miniatures! You can check the campaign out for yourself, right here.

PL-Bicycle1If you haven't done so, your window of opportunity is closing to get in on the Pixel Lincoln: Bicycle Playing Card campaign! There are two inexpensive options for jumping on board, a $10 pledge will get you a 21-card expansion for Pixel Lincoln the deck building game. Or a $12 pledge will get you a deck of PL playing cards! There's just 5 days left, so best hurry on over!

Smallworld2And finally we want to extend a congratulations to Days of Wonder who CRUSHED their campaign to bring Small World 2 to the tablet realm (including PCs through Steam, android and iPad). They blew past their $150,000 goal, pulling in almost $400,000! This unlocked ALL of their stretch goals! Congrats to DoW, and the over 7,000 folks who backed the campaign!

Have you backed any of these projects? We'd love to hear what pushed you off the fence, and what you're excited about!

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