Theology of Games

View Original

Thunderbirds Are Go! An Interview With Designer Matt Leacock

If there’s a master of the modern cooperative game, it’s got to be Matt Leacock. He created the seminal Pandemic. Then Forbidden Island. And Forbidden Desert. And Pandemic: The Cure. And now he’s going retro, with a Kickstarter for a new cooperative game based on the classic Thunderbirds franchise from the ‘60s. 

Matt, thanks for joining us. So tell us about Thunderbirds. 

Thunderbirds (the show) featured International Rescue – a secret organization formed to offer aid when all other means have failed. It aired in the 1960s and featured a combination of marionette puppetry and scale-model special effects dubbed “Supermarionation.”

Thunderbirds (the Co-operative Board Game) lets you take on the role of a character in International Rescue. You can fly any of the vehicles around the world and in outer space in order to complete missions before time runs out.

Were you always a fan of the show, or is this a new experience for you? 

When Chris Birch approached me at a conference about doing the project, the show was new to me. When I got home I watched a bunch of shows, saw the appeal (and great fit for a cooperative game) and signed on.

What’s your favorite mechanism in Thunderbirds? 

I like the way the Hood’s Scheme (the track on top of the board) ties everything together. If you try too many missions at really long odds, there’s a good chance that The Hood will advance and trigger bad events and disasters. I like the way this forces you to make tradeoffs between short-term emergencies and long-term threats.

Why do you like cooperative games so much? 

I enjoy playing them with my family and friends. Win or lose, everyone has a good time.

What are some of the exciting trends you see emerging in the world of board games right now?

Well, the overall quantity of games is staggering these days. I used to pride myself on being able to play “all the good games” of a given year. Sure, many of these aren’t worth playing, but given the larger field of games to choose from, I think there’s never been a better time to be a part of the hobby.

What are some of your favorite games? 

I tend to favor classic Euro games that play in about 45-60 minutes, have lots of interaction, not much downtime, and are easy to play and teach. This year, Splendor stood out for me. As a kid I loved Avalon Hill’s Civilization but don’t have the time to play it anymore.

What’s coming up for you on the cooperative horizon? 

This week, Pandemic: State of Emergency is coming out which adds some new challenges. Next October, Pandemic Legacy will be premiering at Spiel. I can’t wait for people to try that out.

Here’s the Lighting Round: 5 Quick questions, and 5 quick answers.

Favorite toy when you were a kid?

LEGOs!

Favorite minor character from a TV show?

Elsbeth Tascioni on The Good Wife (played by Carrie Preston)

Star Trek or Star Wars?

Star Wars

Last good book you read?

I really enjoyed Shades of Gray by Jasper Fforde about a societal hierarchy strictly regulated by one’s limited color perception

Favorite game designer?

Based on the number of titles I own and regularly play (and his influences on me as a designer) I'd have to say Reiner Knizia.

Matt, thanks for talking with us today.

Make sure you check out the Thunderbirds Kickstarter campaign. And thanks for reading!

See this content in the original post